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Messages - Mnemonic

Pages: [1] 2 3 ... 382
1
Technical forum / Re: Strange sound problem
« on: August 13, 2020, 12:18:10 PM »
It's strange that it would work differently in ProjectMan and differently in-game, the code is exactly the same.
Doesn't the headset driver have application-specific settings, perhaps?

Also, you can try deleting your game settings in registry, although those only define sound volume.

2
Scripts, plugins, utilities, goodies / Re: Sunny Demo
« on: August 08, 2020, 08:29:39 AM »
 ::thumbup

3
Technical forum / Re: wavy text
« on: April 10, 2020, 01:23:46 PM »
Yup, that's exactly what I meant.

4
Technical forum / Re: wavy text
« on: April 09, 2020, 07:56:48 PM »
Not easily. You'd have to create separate text controls for each individual letter and animate them by changing their position.

5
Technical forum / Re: How does one play "Spank the hero"?
« on: June 02, 2019, 07:45:09 PM »
I'm afraid it was never released. The title was "Struggle for Life and Honour".

https://web.archive.org/web/20111211154416/http://www.sflah.com:80/main.php

6
Technical forum / Re: How does one play "Spank the hero"?
« on: June 02, 2019, 08:39:59 AM »
Yes, it's just a tech-demo Igorrr developed as a fighting prototype for his main game.

7
WME Lite / Re: Proof of concept: WME lite engine running in browser
« on: October 14, 2018, 09:00:45 AM »
Wow, I didn't expect to see anything like that. That's awesome. How does it translate the graphics/sound stuff?

8
Technical forum / Re: Problems writing to file
« on: August 26, 2018, 04:27:07 PM »
If you want to append stuff to an existing file, you should use OpenAsText(3).

9
Technical forum / Re: Options Menu (For Mnemonic)
« on: June 20, 2018, 05:29:24 PM »
These are the scripts for Helga Deep in Trouble and the mobile version of Five Magical Amulets. The amulets scripts should be somewhat better.

http://dead-code.org/misc/settings.zip

10
It's all smoke and mirrors :) Simply put, forget about scrolling. The van is basically staying in the same place (moving a little to the left and right) while everything else moves. For example, the trees would be "recyclable" entities, that move from right to left, and when they're off screen, they skip back all the way to the right and then move through the screen again. Same for the fog, houses etc.

Basically you'd need just one script, that would move it's owner entity by decreasing its X position, and if X is lower than some threshold, it would increase it again and repeat the process.
This trick is used by many games, both 2D and 3D. From recent memory, Life is Strange Before the Storm uses this when the main character drives a car through the countryside.

11
If you create PNGs with transparency in Photoshop, they will just work in WME. No need to do anything special.

12
However, using color keys for transparency is a rather ancient technique. Since WME supports PNG images maybe you should rather use alpha channels.

13
Game announcements / Re: ANN: The Games section on WME homepage
« on: September 02, 2017, 01:48:52 PM »
If the demo is nearly finished, feel free to add it. The idea here was not to highlight projects that will never be finished (we are all too enthusiastic when starting new projects... :) ).

14
Technical forum / Re: Variables lost when saving the game
« on: September 02, 2017, 01:46:57 PM »
Do NOT set the variable value in base.inc. That way the value will be reset everytime a new script (which includes base.inc) is executed.
Set default variable values in some script that only gets executed once (game.script, typically).

15
Technical forum / Re: Transparence glitch
« on: August 06, 2017, 08:38:31 AM »
See this post. Adding a 1 pixel transparent border around your image should fix the problem.

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