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Messages - ciberspace

Pages: [1] 2 3 ... 8
1
Game announcements / Re: K’NOSSOS, a Sci Fi Adventure Game
« on: February 11, 2019, 08:05:27 PM »
Solved only continuity between the scene an the video.

2
Game announcements / Re: K’NOSSOS, a Sci Fi Adventure Game
« on: February 02, 2019, 06:56:25 PM »
download.
How could i send you a picture?

3
Game announcements / Re: K’NOSSOS, a Sci Fi Adventure Game
« on: January 02, 2019, 06:38:34 PM »
I tested your demo game,
detected a mistake in change scene reactor from 1 floor to 2 floor.

sorry for my english.

5
WME Lite / Re: Any Linux developers out there?
« on: December 22, 2014, 02:33:57 PM »
I came across this C++ video playback library on sourceforge 8)

6
After installing the fonts on Windows, you would have to restart windows system to be able to recognize.
""

8
the opening cutscene.

9
runtime error.
When left play the entire video.

good.

10
Technical forum / Re: Skip Entity.PlayTheora
« on: November 19, 2014, 08:25:24 AM »
I have not tried.
Code: [Select]
on "Keypress"
{
  // ignore keypresses in the intro screen
  if(Game.PlayTheora("name_of_the_video.ogv")) return;

  // on Esc or F1 key
  if(Keyboard.KeyCode==VK_ESCAPE)
  {
    return;
  }

11
Game announcements / Re: Octave [beta demo]
« on: October 30, 2014, 07:35:38 PM »
Bug?

 8)
     

12
Game announcements / Re: Octave [beta demo]
« on: October 29, 2014, 10:19:43 AM »
Any clue to the safe? 8)

13
Game announcements / Re: Octave [beta demo]
« on: October 28, 2014, 11:03:32 AM »
Sorry for my English.
My PC only run in windows mode, no in full screen.
Google translate:my pc only works in window mode not fullscreen

15
Technical forum / Re: Scene entity sprite order
« on: July 24, 2014, 07:33:35 AM »
Can it be?
Frame object
The Frame object allows you to access the properties of your animation frame. Frame objects can be queried using the Sprite.GetFrame and Sprite.AddFrame methods.

Note: If there is only one subframe, all the subframe methods and attributes also apply to a frame object.



Methods
Actions 
GetSound Returns the sound assigned to this frame.
SetSound Assigns a sound to this frame.
GetSubframe Returns a subframe of this frame.
AddSubframe Adds a new subframe to this animation frame.
InsertSubframe Inserts a new subframe to this animation frame.
Deletesubframe Removes specified subframe from this animation frame.
GetEvent Returns an event assigned to this frame.
AddEvent Adds an event to this frame.
DeleteEvent Removes an event from this frame.

Attributes
Type (read only) Returns always "frame"
Delay The delay of this frame (in milliseconds)
Keyframe Specifies if this frame is a keyframe (not used).
KillSounds Specifies if this frame should stop all currently playing sounds started by this sprite.
MoveX Specifies the X movement applied to the owner object by this frame.
MoveY Specifies the Y movement applied to the owner object by this frame.
NumSubframes (read only) Returns the actual number of subframes if this frame.
NumEvents (read only) Returns the number of events assigned to this frame.

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