Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - PlushDez

Pages: [1]
1
Technical forum / Re: Question about LeftRelease event
« on: September 11, 2007, 12:10:29 AM »
 ;)Thanx

2
Technical forum / Re: Question about LeftRelease event
« on: September 10, 2007, 03:59:06 PM »
It's not my script :) it's WME_Demo (1.7.003)

I only add this small code to game.script

Code: WME Script
  1. on "LeftRelease"
  2. {
  3. Game.Msg("LF RELEASE ON GAME!");
  4. }
  5.  

and this one to mainmenu.script

Code: WME Script
  1. on "LeftRelease"
  2. {
  3.  Game.Msg("LF RELEASE ON WINDOW!");
  4. }
  5.  

Now I get "LF RELEASE ON WINDOW" message only when this window in SystemExclusive, when not I get "LF RELEASE ON GAME!"

3
Technical forum / Question about LeftRelease event
« on: September 10, 2007, 03:25:00 PM »
Is it normal for WME to handle "LeftRelease" event on window only when window in SystemExclusive mode? If my window not in SystemExclusive mode "LeftRelease" event doesn't work  :( ???

4
Feature requests, suggestions / Re: Toon Outline
« on: September 06, 2007, 11:38:54 AM »
To: leucome

 ::thumbup ::thumbupWow!!! Very good trick!  ::thumbup

5
Help wanted and offered / Re: Graphic Artist right here!!
« on: September 06, 2007, 11:13:42 AM »
 :-[ bad link

6
Software and games / Quetion about Software license
« on: September 06, 2007, 10:45:29 AM »
What happens, if I use Software (Photoshop, 3dMax) without license?  How they will know about it (if I rendered some backgrounds, for example), and what they will do?

Here in Ukraine, I have to work 2 years witout food to buy it  :-[

7
Community bulletin board / Re: WME programming book
« on: September 06, 2007, 09:36:31 AM »
PDF

Couse WME is updating very fast, and it's hard to buy book here in Ukraine.

8
Technical forum / Re: How to export 3D character to *.x ?
« on: April 05, 2007, 06:06:56 AM »
Thanx for answer

9
Community bulletin board / Re: Poll: What 3D software are you using?
« on: April 04, 2007, 05:46:29 AM »
3d max, I'm making backgrounds and addition graphic in our team.

10
2.5D ::rock
but I have some problems with it. Who know how to convert mdl (half-life models) to *.x with animation?

11
Technical forum / How to export 3D character to *.x ?
« on: April 04, 2007, 05:36:38 AM »
1. I m using 3Dmax 6 and Panda exporter for *.x files. Sometimes WME crashes when I trying to open model, some times model become weird in WME  - maybe I shoud try to use some other exporters?  ???
2. What about anim?

Quote
MODEL property is new to 3D characters. It should point to a Microsoft X model file (.x). There can be multiple MODEL lines in the actor definition file. This allows you to merge animations from multiple files. Note: some 3D packages don't allow you to name animation sets in X files, they export nameless animation sets only (Blender, for example). In that case the animation name defaults to the name of the X file.
WME Help

I dont understand, please write small example

Somebody, please answer me step-by-step, couse I'm very newb in characters creation\anim.
Thnx

12
Software and games / Re: Exporting .X from Blender
« on: April 04, 2007, 03:46:34 AM »
I'm trying to export modell from 3dMax... and some times it's look's like strange in Deep exploration and crashes WME :( ???

Pages: [1]

Page created in 0.049 seconds with 22 queries.