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Help wanted and offered / Space Quest III Remake seeks for a skilled programmer
« on: February 08, 2005, 02:32:03 PM »
Greetings!
I’m Khaveen, Hybrid Studios’ group leader. Our current project is remaking Space Quest III. Our main ambitions are:
• Have it with fantastic SVGA graphics (instead of the ancient EGA)
• Replacing the dated parser interface with a new Point’n’Click interface (as can be found in games such as: Quest for Glory V, Bud Tucker, Legend of Kyrandia, etc)
• Support it with enhanced MIDI tracks, encoded in high-quality OGG vorbis format, instead of the dated, awkward MIDI format, which lacks support for General MIDI
• Prime goal – create 3D animated models! This means, characters and objects.
We’ve decided to program the game using Wintermute, therefore, for a well-crafted-remake, we require a skillful programmer (particularly for the arcade scenes).
Those who apply, please contact me at: kiman_gustiratmail.ru
Our new site: www.planetwilco.com
Thanks!
(Some screens and sketches below)


I’m Khaveen, Hybrid Studios’ group leader. Our current project is remaking Space Quest III. Our main ambitions are:
• Have it with fantastic SVGA graphics (instead of the ancient EGA)
• Replacing the dated parser interface with a new Point’n’Click interface (as can be found in games such as: Quest for Glory V, Bud Tucker, Legend of Kyrandia, etc)
• Support it with enhanced MIDI tracks, encoded in high-quality OGG vorbis format, instead of the dated, awkward MIDI format, which lacks support for General MIDI
• Prime goal – create 3D animated models! This means, characters and objects.
We’ve decided to program the game using Wintermute, therefore, for a well-crafted-remake, we require a skillful programmer (particularly for the arcade scenes).
Those who apply, please contact me at: kiman_gustiratmail.ru
Our new site: www.planetwilco.com
Thanks!
(Some screens and sketches below)


