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Topics - superman95

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Help wanted and offered / programmer looking for work
« on: October 16, 2005, 09:32:14 PM »
I'm programmer looking to join a team if anyone is interested.

I work full time as application programmer and have always been interested in Adventure games.  PM if your team is looking for a programmer.

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Technical forum / Problems with GoTo
« on: September 17, 2005, 05:45:41 AM »
So, I've been frustrated with AGS....It's scripting leaves alot to be desired.  So, I downloaded WME and have been working through the tutorial.  I got to the script, and followed the tutorial to the letter, but it didn't work.

Here's the part i'm having trouble with:
Quote
The following fragment of code will be copied to the clipboard:

actor.GoTo(544, 638);
actor.TurnTo(DI_UPRIGHT);

That's fine, but when the script executes, she walks to the top right corner of the room, and not in front of the desk.  However, I can put in same coordinates in the SceneEdit and she walks to the right location.

It looks like a bug to me, which is a little discouraging it.  I've used it for 3 hrs, and i've already found an issue.  I hope I'm wrong.  Any insights would be great.
 

3
General Discussion / Engine Ports
« on: September 13, 2005, 05:47:08 AM »
I've been looking into a game project, and have used AGS in the past.  For the new project I need to create some pretty advantaged functionality that the scripting engine does not support, and coding it would be a lot more work than need be.

I just started looking at wintermute and have some questions.  Does anyone know how the scripting engines compare between the two?  one of the things I really liked about AGS is that is now cross platform (with some limitations).  Is there any chance that wintermute's engine will be ported to Mac?  Of course, i'm brand new and I may be wrong, but i'm assuming the game is actually just a data file executed by an interpreter...so it's intirely possibly to port the interpreter?

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