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Messages - Malasieno

Pages: [1] 2
1
Scripts, plugins, utilities, goodies / Re: INNOSETUP scripts
« on: May 14, 2007, 04:51:29 AM »
First af all, thank to Mnemonic, i've learned how packages could be VERY usefull!

if you put string.tab inside a package you can choose wich package to install depending the language. I mean:
let's suppose you have compiled this:

Code: [Select]
game.exe
settings.exe
data.dcp
language.dcp

You can make a eng_language.dcp and ita_language.dcp where there is a localized string.tab. The filename must be the same for both compiled packages.

A part of inno setup script could be something like this, check the correct syntax with inno help file, i could be forgetting something, but it's just to make the idea.

Code: [Select]
[Languages]
Name: eng; MessagesFile: "compiler:Default.isl"
Name: ita; MessagesFile: "compiler:Languages\Italian.is

[Files]
Source: "{sourcedir}game.exe"; DestDir: "{destdir}";
Source: "{sourcedir}settings.exe"; DestDir: "{destdir}";
Source: "{sourcedir}eng_language.dcp"; DestName: "language.dcp"; DestDir: "{destdir}";  Languages: eng
Source: "{sourcedir}ita_language.dcp"; DestName: "language.dcp"; DestDir: "{destdir}";  Languages: ita

game.exe and settings.exe will be installed with unchanged name, but according to user language selection, the language packages will be istalled with changed name.
For example, if user chosed the english language, (labeled in innoscript whith ENG), eng_language.dcp would be copied as language.dcp.

this is how i made to have multiple languages installed with InnoSetup, but don't know if there is a better method. I am not a real programmer.
Hope it helps you,
Bye

2
Technical forum / Re: STRING.TAB selection
« on: May 04, 2007, 12:27:56 AM »
right... the packages + inno setup.... got it!

thanks a lot!  ;)

3
Technical forum / STRING.TAB selection
« on: May 02, 2007, 06:58:37 PM »
Hello,

When a game is started appears a Setting Window with many aptions. Is there a method to select different string.tab before Settings Window appears?

bye.
Malasieno

4
Software and games / HELP - free Sound Fx
« on: April 10, 2007, 05:59:51 PM »
Hello to everyone,

Does anyone knows where to find free soundfx to use in commercial game?
I have to complete my game and i need some little free samples like, footsteps, water falls, open/close door. I don't have time to make them on my own, so i need to download something...

Can you help me?

Thanks

5
Technical forum / System Specs and distribution
« on: March 27, 2007, 03:34:49 PM »
Hello Wintermuters,
I have finished my game on Human Rights and i am in beta test now,
but i have some questions i hope you can help me to answer:

1) what are the minimum CPU, RAM, OS specification to run WME games?
2) Can i use inno setup freely or i have to aks somesort of licence?
3) Can i include the last directx in the installer?

thank you very much

p.s.

Very soon i will post a demo here in the forum  ;D

6
I like logo_1 and logo_4, according to your request, in my opinion the idea about the puzzle-clock it's good but i don't like how "spare time gaming" is positioned. It seems umbalanced, hides too much the clock and gives to tho whole picture the feeling of an uncompleted composition.
Why don't you try to resize the clock aside the logo name or change positioning?

anyway... penyless looks very good graphics. ;)

7
Technical forum / Re: Problem with an Entity object
« on: February 26, 2007, 12:57:17 AM »
Hi,

have you named the entity in the .entity definition?

i mean:

ENTITY
{
  NAME="mikey"
 // the rest of the definition
}

in some other script of the same scene:

Scene.GetNode("mikey");

8
Technical forum / master.dcp
« on: January 30, 2007, 10:06:06 PM »
Hello everyone,
after compiling, wme outputs a file named master.dcp  ???, correct me if i'm wrong, but is this file some sort of index or what?
I've tried to delete it but the game seems to work anyway.
Mnemonic...?

bye  ;D

9
Game announcements / Re: Educational Game Screen Shots
« on: October 24, 2006, 01:19:24 PM »
[...]Are you doing this for a certain school [..] or [...]

The project should be released at least in schools of my town, i am the scripter and the music score composer, the rest depends on who is leading and supervising and who is coordinating the project. I don't know more.

Are you going to release it on the forum as well as in the schools [...] ?

If possible i'd like to release the game in the forum, but we have to see how things will be organized. I will ask.

10
Game announcements / Re: Educational Game Screen Shots
« on: October 23, 2006, 10:37:00 AM »
thank you very much!  ;D

the topic and the goal of the game is to teach students about human rights.
The main character travels around all countries of the world finding where and how one ore more human rights being violated.
I have to say that wme is very flexible, i've scripted quite easily even the non adventure part of the game such as the memory and the labyrinth.

11
Game announcements / Educational Game Screen Shots
« on: October 21, 2006, 02:00:51 PM »
Hello everyone,
here are some screen shots of our cartoon style game. It's an educational project for schools.
At this moment we are very close to complete, it's only matter of time.
Frames are ingame scenes and fully functional.

One of the locations...
At the Hospital

Memory game... find the couples
Solve the labyrinth and collect the envelopes


bye..  ;D
(image links updated on 29-01-2008)

12
Feature requests, suggestions / LEFT-ALT Scroll in SceneEdit
« on: October 17, 2006, 08:06:20 PM »
Mnemonic could you implement in SceneEdit a scroll feature like in photoshop?
I explain.
In photoshop you can scroll big pictures by keeping pressed spacebar key and moving mouse. In sceneEdit could you implement something like this? Perhaps with LEFT_ALT key?  ;D

bye

13
Technical forum / Blocked Region from image
« on: October 09, 2006, 10:09:34 PM »
Is it possible to trasform images into blocking or walkable region?
Having a complex room is there a way to make blocked region using alpha channel or something like it, instead to draw manually blocked region one by one?



14
Technical forum / Sprite frame opacity
« on: September 27, 2006, 01:21:25 AM »
Hello everyone,

perhaps i am too tired now to see the solution, but how can i change opacity in a frame, inside a sprite?
I mean... in sprite editor there is a parameter that controls frame opacity from 0 to 255, is there a script way to change this?

bye.

15
Technical forum / Re: Waypoints
« on: July 21, 2006, 04:33:56 PM »
thanks... that's a very useful tip.

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