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Messages - Tol

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46
Software and games / Re:Blender (modeling, animation, rendering)
« on: December 11, 2003, 10:54:43 PM »
I am just testing Vue and I am very pleased with its terrain editor and rendering quality :) It seems very promising, but unfortunately there is no demo for Pro version :( I have to test it for exporting too, so I will have to look for cracked version to test it , althought I hate warez :-\ and even don

47
Software and games / Re:Blender (modeling, animation, rendering)
« on: December 11, 2003, 06:02:24 PM »
One thing I forgot: Have you tested Vue d'Esprit?

It goes in the same direction as Bryce but seems to be a lot better (from what I have heard, I didn't test it myself). You can dl a demo (with limited functionality) on their Homepage ( www.e-onsoftware.com ). And it's not very expensive (the normal version for 209$, the Pro costs 599$ ... but if your Publisher was willing to buy you 3ds Max that shouldn't be a problem :) )

In the Pro Version you can Export created Plants and stuff ... looks very promising (at least in their advertisments ;) )



I am just testing Vue and I am very pleased with its terrain editor and rendering quality :) It seems very promising, but unfortunately there is no demo for Pro version :( I have to test it for exporting too, so I will have to look for cracked version to test it , althought I hate warez :-\ and even don

48
Software and games / Re:Blender (modeling, animation, rendering)
« on: December 11, 2003, 12:43:33 AM »
Quote
I'm still a beginner, but I reached the point where Bryce was too limiting due to lack of basic features needed in 3d-Software.

You can do absolutely cool, good looking landscapes, with mountains, water, nice looking sky and so on in a few minutes ... but sadly, that is all you can do with it.

I can

49
Software and games / Re:Blender (modeling, animation, rendering)
« on: December 11, 2003, 12:21:21 AM »
:o That's interesting. Most users never tried them too much and decided for Blender because of its "price" (at least I thought so). Maybe I still have a wrong picture of it.
With freeware applications is problem  that pros won

50
Software and games / Re:Blender (modeling, animation, rendering)
« on: December 11, 2003, 12:05:34 AM »

Yes, but I think they could get it somewhat more user-friendly, especially for beginners. When I first opened Blender I was so overwhelmed by thousands of buttons (well, at least it looked like thousands  :) ) that my first thought was: Ok, close it and open Bryce again  ;D
I can understand beginers that they are rather confused when they run Blender first time. But honestly-how manny begginers can open MAX or Maya and start modeling, animating and do all stuff? There are even more buttons than in Blender, in much cases there are even not buttons but only confusing icons.

Yes, Bryce has very intuitive UI, friendly for begginers BUT how far can you go with this kind soft? Unlike most of 3D "proffesionals" I have nothing against Bryce or Poser, I like them, but their use is very limited and one of the main reason is that effectivity is sacrificed on the altar of kinddnes to 3D hobbyists and begginers.

It is just like this-Poser, Bryce and similar low cost apps with shiny, graphic explicit  interface are rather for hobby use (althought they can have proffesional use when you use them as one of more tools), MAX, Maya and others, including Blender are for users willing to spend more or less time of learning and developing their workflow. There is no short-cut for this-there are just too much tools compared to profiled soft like Bryce (which is natively only for landscape generating).

In short- Blender may be freeware, but it is not toy, just like "big" 3D software:)

But you are right, after a time (and enough patience) you learn it and won't miss it ... the only thing that is REALLY annoying is that I often try to use the Right-Mouse-Button in several other Applications and wonder why nothing happens  ;D

Yep, someone already did mentioned this in Blender developers forum and it is possibility that there will be option to switch to use RMB and LMB according to standards in other apps:)

Quote
Well, I have a hundred of finished models on my harddisc ... Blender is strong in modeling, but I'm strong in being lazy  ;)
Eh, yes you are right, sorry, this did not came to my mind :)

51
Software and games / Re:Blender (modeling, animation, rendering)
« on: December 10, 2003, 11:36:45 AM »
Nihil:
1.yes, Poser has bad UI. No, Blender don

52
Software and games / Re:Blender (modeling, animation, rendering)
« on: December 09, 2003, 11:04:40 PM »
Wow, we have a REAL star around us  :)

I looked at the screenshots on your site, and I think now it's time for me to go crying again  :)

Do you use the Blender-Renderer or do you export to Povray or so?

I saw some projects begun with the old Gameengine of Blender, but in my opinion Adventures are still better in 2d instead  of realtime-3d.

3d is cool for Action and Racing Games, but in Adventures I miss too much atmosphere.

Thank you:)

No, I use no external renderers, it is all pure Blender. For graphic and animation I use Blender, Photoshop for textures creating and Poser for raw humans, which are clothed in Blender:)

53
Software and games / Re:Blender (modeling, animation, rendering)
« on: December 09, 2003, 09:12:09 PM »
You can't create a game with it because it's not an engine. But you can create the graphics for it. :-) It's in the same category as 3D Studio for example. It's a very good choice for people that can't afford 3D Studio, Lightwave etc

btw - you can create games with Blender, because it has a built-in-3d-engine, it's disabled in the actual versions, but up to 2.25 it's accessible, and as far as I know it shall return somewhere between 2.3x and 2.5

But I think it can't compete with actual 3d-Engines, even with low-cost-ones like 3d Gamestudio.

Actually game engine should be back (heh, why it sounds like another Terminator movie trailer?) probably at summer 2004 and maybe even sooner we should be provided with animation tools operating with some game blender animation. So we will have collision detection for example :)

Besides GameBlender, or rather complet of it and some new features included in BlenderPublisher was originally developed as tool for profesional use like 3D interactive presentations, architectual walkthroughts and so. It is quite powerful in my opinion but is not meant for another Quake game ;)

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