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Messages - lof

Pages: 1 [2]
16
Technical forum / Re: Stop inventory item from being selected
« on: September 21, 2012, 06:44:57 PM »
you mentioned you needed it for one specific item :)
nevermind, you're welcome.

17
Technical forum / Re: Stop inventory item from being selected
« on: September 21, 2012, 03:05:58 PM »
open Game.Script

search for and add the underlined text into your script (replace itemname with your itemname):

on "LeftClick"
{
  // what did we click?
  var ActObj = Game.ActiveObject;
  if(ActObj!=null)
  //~ if(ActObj!=null && ActObj)
  {
    // clicking an inventory item
    if(ActObj.Type=="item" && Game.SelectedItem==null && ActObj.Name != "itemname")
    {
      Game.SelectedItem = ActObj;
    }

do the same for: on "LeftDoubleClick"

that will cancel left clicking on this item.

18
Technical forum / Re: rotation of subframe
« on: September 17, 2012, 09:52:56 PM »
 :-\ Thanks anyways.

19
Technical forum / rotation of subframe
« on: September 17, 2012, 07:28:38 PM »
Hey, i have a quick question for you guys.
I have a sprite animation of a car with wheels as sub-frames, is there a way to use .Rotate on sub-frames?

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