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Technical forum / Jumpy actors
« on: September 11, 2004, 01:33:49 PM »
First a bit of history:
When I used Agast, it had this addition to the walking script: if you clicked to a position that was near the character's feet (10 pixels or so), the character wouldn't move anywhere. Now, this was good, because the character would have just twitched, not walked to the place on screen.
I tried this in WME, but my programming skills failed, again. So if anyone has an idea, do tell me.
Another idea I had, but which was just an idea, was about Broken Sword. Now, if I remember correctly, in Broken Sword games all animations were seamless, and also, the characters couldn't "shift" when walking - they always walked so that it looked completely realistic. Achieving this in WME would probably require a lot of scripting, though. Am I right?
When I used Agast, it had this addition to the walking script: if you clicked to a position that was near the character's feet (10 pixels or so), the character wouldn't move anywhere. Now, this was good, because the character would have just twitched, not walked to the place on screen.
I tried this in WME, but my programming skills failed, again. So if anyone has an idea, do tell me.
Another idea I had, but which was just an idea, was about Broken Sword. Now, if I remember correctly, in Broken Sword games all animations were seamless, and also, the characters couldn't "shift" when walking - they always walked so that it looked completely realistic. Achieving this in WME would probably require a lot of scripting, though. Am I right?