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Topics - odnorf

Pages: 1 ... 4 5 [6] 7
76
Technical forum / cannot find files on cd
« on: April 26, 2003, 11:35:58 AM »
When I write the wme.exe & data file on a cd the interprenter cannot find the data files and it displays an error. Is there any way to make the game playable on a cd without to have to install it on the hd first?

77
General Discussion / error
« on: April 22, 2003, 01:43:11 PM »
5-6 times today I received this error while browsing the forums here: "Can't create a new thread (errno 11). If you are not out of available memory, you can consult the manual for a possible OS-dependent bug"

78
Game announcements / screenshot of my game
« on: April 22, 2003, 01:35:37 PM »
http://master.math.upatras.gr/~odnorf/prison02.jpg

I create it using the brushes in photoshop (and a paper, and a pencil).

79
General Discussion / conflict?
« on: April 22, 2003, 11:51:21 AM »
Is anyone using the taskbar replacement mobydock?
http://www.mobydock.tk

I just installed the latest version which uses a directX 9 renderer and I am experiencing (is this a word?) great slowdowns when I try any wintermute game (compiled or not).

80
Feature requests, suggestions / DirectX 9
« on: April 22, 2003, 11:46:18 AM »
Mnemonic, do you think that a DirectX 9 renderer whould make any difference?

81
Feature requests, suggestions / moving images in sprites
« on: April 15, 2003, 11:53:18 AM »
Let's say I would like to create a sprite which will contain
only 1 bitmap but I want this image to move (looping) down & up all the time.

The way it seems that it can be done right now (and correct me if I am wrong) is to create a sprite which will contain many (if I want very smooth scrolling) frames
 
FRAME {
    DELAY = 0
    KEYFRAME=FALSE
    IMAGE = "scenes\example\example.bmp"
    HOTSPOT {x, y}
    3D_ONLY=TRUE
    EDITOR_SELECTED=TRUE
    APPLY_EVENT="scrolling"
  }

and every frame should have different coordinates (Hotspot).
That method is rather slow.

What I am thinking is something like:

FRAME {
    DELAY = 0
    KEYFRAME=FALSE
    IMAGE = "scenes\example\example.bmp"
    HOTSPOT_01 {x1, y1}
    HOTSPOT_02 {x2, y2}
    HOTSPOT_03 {x3, y3}
     ....etc.....
    HOTSPOT_FRAMESPERSEC = 15   (defines frames/sec for the animation)
    HOTSPOT_SCROLLING = TRUE (enables or dissables all hotspots except 01)
    HOTSPOT_01_TO_02 = 4 (from 01 to 02 takes 4 seconds)
    HOTSPOT_02_TO_03 = 5
    .....etc....
    3D_ONLY=TRUE
    EDITOR_SELECTED=TRUE
    APPLY_EVENT="scrolling"
  }

This will be very usefull for scrolling clouds (for example),  even to create complicated falling letters & numbers like in matrix!

82
Feature requests, suggestions / settings window
« on: April 14, 2003, 11:36:53 AM »
I would like a "wme -nosettings" (or something smaller :)) so that the game starts immediately when I click on the shortcut and not displaying the settings windows everytime.

Another (and better IMHO) idea is to make it works like AGS does.
Running "Wme.exe" starts the game with no pop-up settings window (unless it's the first time the game started)
Executing "wme.exe -setup" starts the settings window.

83
Technical forum / small bug in project manager
« on: April 13, 2003, 11:13:54 PM »
There is a small bug when the project manager doing a preview of a font file.

Check the image.
http://master.math.upatras.gr/~odnorf/bug.png
  :) ;D :) ;D

84
General Discussion / gimp?
« on: April 12, 2003, 11:38:59 PM »
Another link for your documentation that maybe be in handy for many people.

www.gimp.org

It's an opensource image editing program (coming from the linux world but there is also an older windows version available for download... a newer version maybe can be compiled under cygwin but I never tried it). It's not as powerfull as adobe photoshop, corel photopaint, & paintshop pro but it's good enought and it's free. So it's a great alternative for people who want to create an amateur adventure game but can't afford an expensive image editing program.

PS. it's 1.40 in the morning here.... don't ask me what I'm doing in this board this hour  :)

85
Technical forum / editor & text speed
« on: April 12, 2003, 07:59:38 PM »
OK... last question on this topic (I promise! I don't want you to spend your time answering only to my questions.).

I have ceated a settings.window which defines an
EDIT { } with the name "sub_speed". It also calls the settings.script. What I don't know is how to check if the player has entered a number and how I can check if this number is (for example) between 40-150.

86
General Discussion / key codes
« on: April 12, 2003, 02:54:17 PM »
My games' interface works in two ways. The first one is an interface similar to the one in the wme_demo and the second one is only shortcuts (it's faster). But I have one problem. It seems that some key codes (ASCII codes???) are the same for different keys. For example "t" keycode is 116 same to F5, "u" keycode is 117 same to F6...etc. It's not a great issue but is there a way to solve this problem by scripting?

My english sucks so I only hope that what I said makes sense to you. If not please ask me to make it more clear (if I can).

87
Technical forum / text speed limits
« on: April 12, 2003, 02:45:24 PM »
It seems that I cannot stop posting, asking and suggesting  :)

Anyway, I am going to add a settings window in my game to adjust the text speed (using the registry and not an .ini file. You convinced me for now  ;)) and I am wondering if there are limits to the engine (like 10-250) or do I have to script such a limit?

88
General Discussion / Hardware T&L
« on: April 12, 2003, 12:25:11 PM »
I saw in the registry that there is a disabled option for hardware T&L. I try to enable it but when I run my game the engine disables it again. Is this a true option? Does the engine uses T&L? And for what? Is there a real benefit for an adventure game from that option?

P.S. I have an Ati 9000pro 128MB which has hardware T&L which runs my game (vsync disabled) from 380 frames (scrolling scene with paralax scrolling, main layer 1400x600, second layer 1600x600) to 685 frames when there is only one 800x600 background with no active animated sprites.

89
Feature requests, suggestions / file methods
« on: April 10, 2003, 10:18:14 AM »
How about adding methods for handle files?
Like CreateFile, DeleteFile, CopyFile, PutLineInFile, DeleteLineFromFile, e.t.c.....

I'm thinking about Grim Fandango where everytime you saved a game it genarated an html file which contained all the dialogues you had in the current game.

(I'm not goint to use that for my first small adventure but I think it could be usefull for some other people or me in the future.)

90
Technical forum / characters' text speed
« on: April 10, 2003, 09:02:16 AM »
Is it possible to adjust the text speed when a character is talking. I can't find it anywhere (or I didn't look enought).

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