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Messages - mylesblasonato

Pages: 1 [2] 3 4 ... 18
WME Lite / Video Support
« on: May 01, 2011, 02:33:58 AM »
Hello again :)
This question is probably best answered by Mnem but is it possible to integrate a cross-platform API for playing video to the WME Lite source?
I could do it but I just wanted to know if WME is set up for it before I attempt it.

Cheers  ::beer
Myles Blasonato.

WME Lite / Re: Awesome stuff!
« on: May 01, 2011, 02:31:25 AM »
I'm %80 sure you can't do that because SDL only can support 1 view unless you hack it hardcore style.
However Mnem needed to hack it already to get the games to run Landscape so to furthur hack might be complicated.
I know when I was using SDL and wanted to integrate Qt by creating a window with it and an SDL view inside that it gave me problems.
I did finally get it to work but still it was hard.

Cheers  ::beer
Myles Blasonato.

WME Lite / Awesome stuff!
« on: April 30, 2011, 02:39:47 PM »
Great work Mnemonic, as always :)
I tested out a game on Mac and iOS and it worked flawlessly on both.
I'm going to test out the iOS some more to see what it's really capable of.
I'm using iPhone 4 btw so it's more powerful then the your iTouch.

Cheers  ::beer
Myles Blasonato.

General Discussion / Re: c++ problem
« on: November 10, 2010, 02:29:51 AM »
Hi guys :)
Yeah I would love to use the other compression libraries but it's for learning purposes.

Cheers  ::beer
Myles Blasonato.

General Discussion / c++ problem
« on: November 02, 2010, 11:28:48 AM »
Hi guys :)
I have a different kind of problem then we are used to seeing. It's a c++ problem. I am creating a dll implementing Huffman Compression.
The thing is that the compression is working but the decompression is not.
If anyone can help as to why that would be awesome.
I have linked a zip file which includes my visual studio express edition 2008 solution file.
The debugger options are also set up with the right arguments.
All you have to do is run the program from within visual studio and take a look inside of the project folder to see the result.

Cheers  ::beer
Myles Blasonato.

General Discussion / Re: A* pathfinding
« on: September 16, 2010, 07:19:52 AM »
Hey guys,
So I totally get it now :P
I hate when sometimes it takes a while for stuff to sink in :)
Ok so now I know that A* finds the quickest from the start position to the end position.
It does this by using the nodes we place on the map.

It's totally working now.
Cheers  ::beer
Myles Blasonato

General Discussion / Re: A* pathfinding
« on: September 14, 2010, 02:59:00 AM »
In an RTS your statement would make sense but in an Adventure game their is no grid to use as nodes so waypoints are used instead and waypoints are the path.
In essence in an adventure game the path is already defined I just want my player to follow it. When do i make him follow it?

Cheers  ::beer
Myles Blasonato.

General Discussion / A* pathfinding
« on: September 13, 2010, 04:17:45 AM »
Hi guys :)
This question is for Mnemonic.

I am making my own adventure game engine and I want to implement pathfinding but I'm not sure how to go about it.
I understand how A* works but the algorithm uses a grid of nodes. How do I tell it to use the nodes only when the user clicks somewhere where an obstacle is in the way.

Hope that makes sense.
Cheers  ::beer
Myles Blasonato.

Game announcements / Re: Julia - reannounced
« on: July 28, 2010, 11:45:24 PM »
Happy late bday Meta!
Been hectic recentely.

I'm so glad to hear that the project is still alive, can't wait for it  :)

Cheers  ::beer
Myles Blasonato.

Help wanted and offered / For Uwe aka Schnuffel :) (FOUND)
« on: July 22, 2010, 03:22:56 PM »
Hi Uwe!
The WME PM on the forum isn't working.
I have decided to write you here.

I would love to collaborate on a game with you in WME.

You can do the art and i'll code?

Let me know :)
Cheers  ::beer
Myles Blasonato.

Community bulletin board / Re: Happy Birthday Mnemonic!
« on: June 24, 2010, 03:00:07 PM »
Sorry for being late Mnem but I've been flat out :P


Seriously though, thanks for the great work and I hope you have many years ahead of you :)

Cheers  ::beer
Myles Blasonato.

Game announcements / Re: Night Train - Demo ready for boarding!
« on: June 21, 2010, 06:59:47 AM »
Great job!
Just finished the demo. I thought it was well done and the puzzles were easy to spot. I think something to record her discovers would be good. A book or something that her father/mother gave her (a diary maybe?).
This way if the player wants to go back and see the story they recieved from finishing the puzzles they can. I found myself forgetting some of the dialogue after I solved the puzzle and moved on.

Look forward to playing the full version.
Cheers  ::beer
Myles Blasonato.

Help wanted and offered / Re: Let's kick off a new Adventure
« on: May 06, 2010, 09:18:58 AM »
Hi guys,
If you still need a story person then I would love to give it a shot. I got some time.

Cheers  ::beer
Myles Blasonato.

Game announcements / Re: The Driller Incident
« on: May 06, 2010, 08:08:39 AM »
Awesome stuff design3d!
However I think Razorback meant that your game deserved an original character.

Cheers  ::beer
Myles Blasonato.

Technical forum / Re: Dialogue Window
« on: May 02, 2010, 05:31:21 AM »
Hi eborr,
Sorry about the delay but I couldn't find where I put the script file. I haven't used it in a while. It's quite easy to code up again but it's about a days work.
Sorry about that.

Cheers  ::beer
Myles Blasonato.

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