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WME Lite / Re: 64 bit apps?
« on: October 27, 2015, 05:58:52 AM »
Sorry to re-open this, but I am using Daniel's branch and there seems to be an issue. When I have a Game.PlayMusic(); and a Game.PlaySound(); in the same scene, the game crashes on iOS. Basically when a sound is played, everything crashes. I've made iOS games before with an older branch of WME Lite and I never had this problem. Maybe it has to do with the BASS library? Can anyone else verify this is occuring?