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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - Jose

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Technical forum / Re: Learning scripting == actor.hasitem(item)
« on: February 13, 2013, 03:30:15 PM »
Multiple inventories

In WME each object (game, actors, entities) can have its own private inventory. It's mainly useful for games with multiple main characters. In that case you can control whose inventory is currently displayed on screen. This is done by setting the Game.InventoryObject attribute. By default this attribute is set to the Game object, which is just fine for single-inventory games. If you have multiple switching actors you'll want to set this attribute to the current actor.

Technical forum / Re: New to WME scripting
« on: February 13, 2013, 03:21:05 PM »
Hi jimm84,

I think both of your questions can be easily achieve using custom properties on the entities. For example you can have one custom property called 'viewed' so while this property is 'false', the caption of the entity will be '?' then when the player look at or interacts with the entity you can change the property to 'true' so from that moment on, the caption of the entity will be 'fork'. The crack on the wall could be handled in a similar way changing the sprite based on the value of a custom property called, for example, 'crack_state'. Also you can raise events from any frame on a sprite that can be handle in the scripts.

Game announcements / Re: In the End of November
« on: February 13, 2013, 02:53:41 PM »
Awesome job!!! Congratulations!!!

Software and games / Switching modes in special editions
« on: January 09, 2013, 11:53:09 AM »

I'd like to know if anyone knows who they program the special editions in order to the player can switch between classic and new modes during the game play.

Thanks a lot.

Game announcements / Re: Reversion - The Meeting. On Steam Greenlight!
« on: January 09, 2013, 09:31:55 AM »
Voted! (Don't know if it still helps)

General Discussion / Re: Please support Vampires! on Steam Greenlight
« on: November 02, 2012, 09:00:21 AM »

Foro general / Re: algun tuto de colorear??
« on: September 03, 2012, 08:40:23 AM »
En realidad en el vídeo en cuestión, el coloreado del fondo creo que es de Miki Montilló y el trazo a lápiz es lo que es de Ximo. Yo trabajé con Ximo antes de que lo fichase Péndulo y desde luego para mi gusto es una puta máquina dibujando.

Foro general / Re: Hola, me presento.
« on: July 30, 2012, 04:54:14 PM »
Balla, 67 visitas y ni un solo comentario, en fin,  no sabia que la comunidad estaba muerta..... :(

¿La comunidad muerta? Si tú lo dices será verdad...

Game announcements / Re: [Released] SHABAN Game
« on: June 25, 2012, 04:26:14 AM »
Purchased! With taxes and discounts $2.47

Great game, great price!

EDITED: It's a pity the arcade scenes. I don't like them at all and skip them is not an option, at least for me.

Technical forum / Re: Quick intentory question...
« on: February 13, 2012, 07:16:30 PM »
Hi Piagent, I've never tried but maybe you can use the InsertAfter parameter of the TakeItem method so you can order the inventory items as you want.

Technical forum / Re: "ActorEntry" event on Region object
« on: January 17, 2012, 11:51:51 PM »
Opssss! Shame on me, I confused 'wherever' with 'whenever'  :-[ Me and my fu***ng English  :'(

Technical forum / Re: "ActorEntry" event on Region object
« on: January 16, 2012, 07:02:05 PM »
Hi Ennio,

maybe I don't understand you right but if I do it, I think there isn't any bug in the behavior of the ActorEntry event of the region. Whenever the region is active and the actor entries in that region, the WME engine is going to raise the ActorEntry event for that region and, as far as you have code in the handler of the ActorEntry event for that region, that code will be executed. If you want that code executed only the first time the actor entries the region then you can add a boolean custom property to that region. Let's assume you call that property isFirstTime and you've set its initial value to 'true', then in the code for the ActorEntry event handler you have to ask if isFirstTime is true. If so, then execute the rest of the code and set isFirstTime to false, this way your code will be executed only one time. This will be similar to this code:

Code: WME Script
  1. on "ActorEntry"
  2. {
  3.     if(this.isFirstTime)
  4.     {
  5.          The code you want to execute...
  6.          this.isFirstTime = false;
  7.     }
  8. }

Hope this helps.

Technical forum / Re: Call to undefined method
« on: January 16, 2012, 06:43:31 PM »
Hi Ennio,

I think the problem is that the method ToLowerCase isn't returning a String (or something similar). If you change

Code: WME Script
  1. solution = solution.ToLowerCase();


Code: WME Script
  1. solution = new String(solution.ToLowerCase());

this should do the trick, I hope.

Game announcements / Re: In the End of November
« on: December 14, 2011, 11:34:56 PM »

Game announcements / Re: Miskatonic
« on: December 05, 2011, 06:56:28 AM »
Are you planning translating the game?

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