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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - Jose

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46
Technical forum / Re: Two questions
« on: December 04, 2011, 05:22:12 PM »
Quote
Can i delete save files manually?

Yes, you can delete files (not only save files) manually through the File object as odnorf said.

Quote
how to change a scene scroll speed?

Scene object has the properties ScrollSpeedX and ScrollSpeedY which allow you to control the speed of the scrolling (horizontally and vertically). Also you can control the horizontal and vertical shift of the scrolling in pixels through the properties ScrollPixelsX and ScrollPixelsY of the Scene object too.

You can check all this information in the WME help file.  ;)

47
Technical forum / Re: Two questions
« on: December 02, 2011, 05:46:01 PM »
Quote
1. How to set the game in the initial state when player finish the game and return to start menu?

The Game.Reset() method resets the game's persistent data and is the method you need to use if you want to start a new game.

Quote
2. How to delete seve files?

I haven't used the save/load functions but you have the Game.EmptySaveSlot(Slot) that I assume provides you with the functionality you need.

48
Technical forum / RemoveAttachment on entities
« on: November 25, 2011, 06:55:26 AM »
Hi all,

I've a problem with the RemoveAttachment method of an entity. I'm trying to use this method to remove a previous attached entity but the method always return false. Here is the code I use to attach one entity (lupa) to another entity (streetlights):

Code: [Select]
var ent = this.GetFreeNode("streetlights");
ent.AddAttachment("lupa.entity", false, -64, -243);

And here is the code I use to try to detach the entity previously attached (lupa) from the other entity (streetlights):

Code: [Select]
                ent.RemoveAttachment(0);

But I always get false as return of the method RemoveAttachment and the attached entity remains attached and visible (unless I set its Active property to false, then the entity remains attached but not visible).

Any ideas?

Thanks in advance!

Best,

Jose

49
GOOD MUSIC!!! CONGRATULATIONS!!!

50
Game announcements / Re: J.U.L.I.A. official trailer released
« on: May 11, 2011, 08:05:26 PM »
WOW!!!

As a stupid and famous here in Spain bull-fighter would say "Two words: IN-CREDIBLE"

51
Foro técnico / Re: Ventajas e inconvenientes de Wintermute
« on: April 25, 2011, 05:19:47 PM »
Buenas ikarus,

puedes fiarte de lo que te cuenta Hell, es la persona con más experiencia en el uso de diferentes motores que yo conozco. Únicamente matizaría algo lo que te comenta como ventaja acerca del código abierto, pues hasta dónde yo sé Jan liberó únicamente las fuentes del motor y alguna herramienta (no todas) por lo que puedes modificar el motor a tu gusto pero no todas las herramientas que trae WME. Además me suena haber leído en alguna parte (tal vez en el blog de Jan) que Wintermute 2 no será código abierto pero no me hagas mucho caso porque no estoy completamente seguro de ese extremo.

Dicho lo dicho, para mi WME es una auténtica maravilla y en la parte de programación, que es de la que yo sé un poco, te permite hacer prácticamente cualquier cosa que se te ocurra, de hecho ha habido gente que lo ha usado para hacer RPG e incluso me suena que FPS (o al menos juegos de mata-mata). Mi experiencia es limitada en cuanto a motores ya que sólo he empleado WME y Torque, pero desde luego WME es el paraíso comparado con el infierno que es el endemoniado Torque. Una de las mejores cosas que tiene WME además de su potencia es que puedes encontrar casi toda la información que necesitas en la ayuda que viene con el producto. Lo que no encuentres ahí puedes encontrarlo en la wiki o preguntarlo en el foro, siempre hay alguien dispuesto a echarte una mano e incluso el propio Jan contesta A DIARIO las dudas que se postean en el foro  ::rock

Bienvenido a WME y si necesitas cualquier cosa que este en mi mano y mis conocimientos, estaré encantado de ayudarte.

Un saludo.

52
Thanks Mnemonic

53
So "method" and "function" have nothing to do with returning values or not but with the scope?

I thought that the methods never return any value and function do. But reading this thread I realize that the difference between both is that functions are local to the script were they're defined and methods are public, am I right?

54
Technical forum / Re: Difficult in Sprite
« on: March 28, 2011, 11:24:57 PM »
I think 100 png is a HUGE animation, I'd use more little animations if I were you. Anyway if you wish to use those animations try to load them first of all prior to do anything else when you run your scene_init.script, but have in mind doing that it could take several minutes to load your scene.

55
Foro general / Re: Hola a todos!!!
« on: March 26, 2011, 04:18:31 AM »
Bienvenido cielonegro, suena algo extraño eso de "estoy actualmente estudiando" (que hace pensar en una persona joven) junto a "yo soy de la vieja escuela y de programacion en C estructurada (no exisitia windows por aquel entonces)" (que hace pensar en una persona de más edad).

Haz todas las preguntas que necesites y estaremos encantados de ayudarte en lo que podamos  ;)

Un saludo y de nuevo bienvenido.

56
Why don't you use the File object to write into the file instead of using an external application?

57
Foro técnico / Re: Video Juego en red
« on: March 14, 2011, 06:40:59 AM »
Buenas chorl41a,

hasta donde yo sé WME no provee de ningún método que te permita acceder a la red. En cualquier caso siempre tienes la opción de crearte un plugin  que te solucione ese aspecto.

Un saludo.

58
Technical forum / Re: Tiled image opacity problem
« on: February 28, 2011, 10:14:14 PM »
OK, don't worry I've solved it with a static control.

Thanks for your support!

59
Technical forum / Re: Tiled image opacity problem
« on: February 28, 2011, 01:29:55 PM »
Yes Mnemonic I've read that in the documentation but I thought that it was only for the horizontal alignment 'cause the values it can take (0-left, 1-right, 2-center). Is it valid for the vertical alignment too?

Thanks in advance

60
Hi Sandra,

I guess it is less a question of costs rather than simply designers don't have in mind this kind of players during the design of the game. Plus there's always rush to publish the games and I think that they don't consider disability players a desirable market. At less in my country, Spain, people with any disability has a very hard work trying to have a normal life, so imagine the rest. Sad but true, Metallica dixit.

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