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Author Topic: Waypoints  (Read 3550 times)

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Malasieno

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Waypoints
« on: July 19, 2006, 01:05:25 AM »

Hello,

I have a question about the waypoints use.
One of my rooms is very large and has a lot of entities. To have a correct z depth i had to put many walkable areas and now i have so many waypoints.
My actor now have a long delay time when choses the best way to follow to go from one place to another.

Is there some standard way to put waypoints or to optimize their quantity?

Thanks.
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Mnemonic

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Re: Waypoints
« Reply #1 on: July 20, 2006, 08:30:15 AM »

Mathematically speaking, you only need to place the waypoints by any concave angles within the walkable region, i.e. near any vertex which is dished inside the region:

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Malasieno

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Re: Waypoints
« Reply #2 on: July 21, 2006, 04:33:56 PM »

thanks... that's a very useful tip.
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