Please login or register.

Login with username, password and session length
Advanced search  

News:

For WME related articles and tutorials visit WME Resource Center.

Author Topic: Question on localization.  (Read 2150 times)

0 Members and 1 Guest are viewing this topic.

Lion

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 101
    • View Profile
Question on localization.
« on: September 18, 2009, 08:20:37 PM »

Is it possible to do that a game supported a few languages simultaneously?

And as possible to switch them?

Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Question on localization.
« Reply #1 on: September 19, 2009, 08:06:54 AM »

Either you can have multiple localization packages and switch them at startup (using some kind of game launcher) - that's recommended. Or you can load a different string table using Game.LoadStringTable(). If you do that, you also need to reload inventory items, Game.LoadItems().
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
 

Page created in 0.037 seconds with 19 queries.