January 24, 2025, 05:53:12 PM
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
This forum provides RSS feed. To query recent posts use
this url
.
More...
Home
Help
Search
Calendar
Login
Register
Wintermute Engine Forum
>
Wintermute Engine
>
Technical forum
>
Topic:
starting a 3d project
« previous
next »
Pages: [
1
]
Print
Author
Topic: starting a 3d project (Read 3673 times)
0 Members and 1 Guest are viewing this topic.
fireside
Supporter
Regular poster
Karma: 0
Offline
Posts: 211
starting a 3d project
«
on:
June 02, 2013, 04:58:18 PM »
For starting a 3d project, would it be best to use the basic project, or to delete things from the 3d demo? Just wondering if there's some hidden 3d stuff I might miss.
«
Last Edit: June 02, 2013, 05:03:14 PM by fireside
»
Logged
fireside
Supporter
Regular poster
Karma: 0
Offline
Posts: 211
Re: starting a 3d project
«
Reply #1 on:
June 02, 2013, 08:58:41 PM »
Never mind, I think I better start with the 3d demo.
Logged
Mnemonic
WME developer
Administrator
Addicted to WME forum
Karma: 41
Offline
Gender:
Posts: 5683
Re: starting a 3d project
«
Reply #2 on:
June 03, 2013, 07:54:11 AM »
No hidden stuff, just the initial LoadActor in game.script needs to be replaced with LoadActor3D if you're using the default templates (and of course you need 3D actors and 3D scene geometry files:).
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum.
Print
Pages: [
1
]
« previous
next »
Wintermute Engine Forum
>
Wintermute Engine
>
Technical forum
>
Topic:
starting a 3d project