Hello everyone. First of all, just to be clear: wintermute rules!
Now, with that being said. I wanted to post a problem to see if anyone can help me with this one. I´m making an adventure in wme, and I´m using 2D sprite characters. The game resolution is at 1280x720 so characters go around 600 x 400 aprox. They need a big area to be able to move around, pick up things, fire weapons or die. I´m using alpha channels with them, and animations have an average of 20 frames per animation, per direction.
So the thing is that when I have 1 actor and 1 or 2 extras, that have limited movement, I have no problem, but when I needed to put on the scene 2 full actors on 8 directions, the debugging consolos prints an error of frames not being loaded and then when the game loads, the second character is at half of its animations.
How can I improve this?. I would love to use 3D realtime characters, but I couldn´t understand how to make them work so I started working with sprites.
I tried shrinking the sprites resolutions and scale the sprite by code to compensate, and you gain some memory but still is not enough.
Using the 1 bit magenta channel as alpha is more optimized than using the 8 bit alpha channel from the PNG files? or is it the same.
Thanks!