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Author Topic: Speech & System Exclusive Mode  (Read 11514 times)

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Mnemonic

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Re: Speech & System Exclusive Mode
« Reply #15 on: May 07, 2004, 10:41:29 AM »

That's true, but unless I'm mistaken, the "Visible" attribute only applies to window controls (including the entity container), while the "Active" attribute is only supported by game objects (entites and actors). I know it's a little inconsistent, but one might say it has some hidden logic in it :)
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Daniel

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Re: Speech & System Exclusive Mode
« Reply #16 on: May 07, 2004, 03:31:03 PM »

Okay... You might look at it like this... ::) I would have considered changing it but of course it's a lot easier for me to say it since I'm not the one who actually has to do it... ;D

But the more important thing I was saying is that Active and Visible are really two different attributes and I think the game objects should have both. In a perfect world, the windows and the other controls would have the attributes Visible and Enabled (and not Disabled, btw), along with their design-time equivalents VISIBLE and ENABLED. Game objects would have the attributes Visible and Active, along with their design-time equivalents VISIBLE and ACTIVE.

Of course none this is a must since there are easy workarounds. It's just me and my bloody perfectionism...
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