I’m doing some tests with 16:9 format for the first time, and encountered something I can’t get my head around.
I’ve set my test project to 1366 x 768, which I thought might be a “safe “ resolution, since very few widescreen monitors use a lower resolution than that.
When running it on my 1920 x 1080 monitor, with “Run in window” unchecked , I hoped that the game would fill the whole screen. I still get quite large black borders around the gaming area though.
When checking wme.log, it says that “Game aspect ratio is the same as monitor aspect ratio”, which sounds good that far. It also says “Backup resolution: 1440 x 900”.
Upon checking, it indeed seems like the game changed my screen resolution to 1440 x 900 , and placed the 1366 x 768 scene inside of that (hence the black borders). It also messes up the aspect ratio slightly, since 1440 x 900 is 16:10.
Is there any way to get around this? Am I doing something wrong? What I obviously want is the monitor resolution to be set to 1366 x 768 upon starting the game, instead of 1440 x 900.
Thanks in advance for any help!