Hi.
I have encountered a replicable script crash (in case it was worth something):
In Scene Edit attach custom property to a region and call it IdObelisk with value 1
This code works flawlessly:
global salia4_obelisksScanned;
var id =
ToInt(this.
IdObelisk);
salia4_obelisksScanned[id] = true;
This code desktop crashes WME:
global salia4_obelisksScanned;
salia4_obelisksScanned
[ToInt(this.
IdObelisk)] =
true;