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Author Topic: Random "talk stances" with a 3D Actor?  (Read 1785 times)

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redfox

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Random "talk stances" with a 3D Actor?
« on: February 10, 2014, 08:38:24 PM »

How can I use "talk stances" with a 3D Actor?

With a 2D actor I can define multiple animations called "talk" and point them at different animation sprites for the engine to randomly pick (or for me to call as desired).

However, with the 3D actor definition file, I can only define animations based upon the name of the animation inside the xfile itself, and so can't list multiple cases of  "talk"?

But I can manually call different talk animations manually with actor.Talk("/mystringline001/",0,0,"shoot");

How can I get a 3D actor to randomly pick a talk animation with just using actor.Talk("/mystringline001/");

Thanks  :)
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