Please login or register.

Login with username, password and session length
Advanced search  

News:

Latest WME version: WME 1.9.1 (January 1st, 2010) - download

Author Topic: Sound Effects  (Read 3654 times)

0 Members and 1 Guest are viewing this topic.

deadworm222

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 197
  • Wintermute Army
    • View Profile
Sound Effects
« on: October 10, 2004, 06:33:13 PM »

Would it be difficult to implement sound effects (like a few different kinds of reverb and echo) for WME? Now that it's going full 2.5D and all :D

It would be easier than modifying each sound file separately (or indeed creating different versions of the same sound file if the same line needs to be said in two rooms where the echo is different, say outside and a large hall).
« Last Edit: October 10, 2004, 06:35:25 PM by deadworm222 »
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Sound Effects
« Reply #1 on: October 11, 2004, 07:25:41 AM »

It shouldn't be too difficult, since it seems to be directly supported by DirectX. I'll look into it sometime in the future.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
 

Page created in 0.029 seconds with 19 queries.