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Author Topic: Graphics: 2D Primitives  (Read 4202 times)

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MMR

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Graphics: 2D Primitives
« on: November 24, 2004, 04:51:13 PM »

I think 2D primitives like Lines, Ovals, Rectangles, Polygons... would be very useful.

Think in something like a Map from a game like Indiana Jones. A red line that draws itself in a loop would be the ideal way to do this.

Or think in a Clock. Again a Line will be used to sign the hours, minutes, seconds...

Properties like Colour, position, size, widthness, texture... should be ok ;) (They would be objects)

Thanks in advance
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Mnemonic

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Re: Graphics: 2D Primitives
« Reply #1 on: November 25, 2004, 08:23:25 AM »

Hm, maybe when (if) I switch to DirectX 9, because it allows using all the Windows drawing functions in a Direct3D application, while DX8 doesn't. Right now I can either use the vector graphics, the way it's used in SceneEdit, but it's not very flexible, or to do everything "by hand", which IMHO isn't worth the effort.
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MMR

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Re: Graphics: 2D Primitives
« Reply #2 on: November 25, 2004, 12:03:00 PM »

Okis Mnemonic, maybe in a future. Thanks  ;D
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