Hi all,
I wanna implement shooting at objects and actors in the 3D demo.
For an example, in the door script I added:
////////////////////////////////////////////////////////////////////////////////
on "Shoot"
{
//The next line doesn't behave like I expect it to do
actor.TurnTo(this);
actor.TalkAsync("I don't have the keys. So take this...");
actor.PlaySound("sounds\shoot.wav");
}
What I thought was, no matter where my 3DActor stands it will turn towards the door. But it doesn't.
It turns away from the door. What do I not understand here, or is it a bug?
Cheers
Michael