Whew, it seems to be working now
I'll release it sometime later this week, because while I was modfying the script compiler I decided to (finally!) add a
switch command. I'm so tired of that "if else if else if else if ..." mess
Oh, and it would be nice to have the window handle (HWND) or better the device context (HDC) of the backbuffer as a WME constant.
Well, I could publish the HWND of the WME's main window, but I can't offer a HDC, because there is no HDC when the engine runs in an accelerated mode (Direct3D 8 doesn't provide device contexts anymore), so no direct drawing into the backbuffer, sorry. The planned advanced plugin support will (probably) allow you to use a WME sprite as a simplest drawing element, it should be enough (?). I'm afraid a direct acces to the back buffer will not possible because of the duality of WME's redering subsystem...