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Messages - McCoy

Pages: 1 ... 22 23 [24] 25
346
Technical forum / Re:Problem with string tables (maybe a bug?)
« on: May 22, 2003, 12:43:10 PM »
oh no! I have Visual Studio 6.0... Well... I think it's time to update  ;D

347
Game design / Re:New article about Adventure Game Puzzles
« on: May 21, 2003, 08:41:58 AM »
Wow, is really great. In fact, I think it's so good that i'm translating it to spanish for the other members of my team (they dont't know a lot of english...). If you want a copy, just ask me. ;D

348
Technical forum / Problem with string tables (maybe a bug?)
« on: May 21, 2003, 08:37:21 AM »
When I use a long identifier tag, say:

Code: [Select]
actor.Talk("/Hi, I'm Johnny Knoxville, welcome to Jackass.../Hi, I'm Johnny Knoxville, welcome to Jackass...");

The text appears a lot upper over the head of the actor than without using the identifier. In fact, it happends just like if you has added the same quantity of blank spaces as the identifier, after the text,just like this:

Code: [Select]
actor.Talk("Hi, I'm Johnny Knoxville, welcome to Jackass...                                               ");[/
So I can't use string tables, because I don't like non self-explicative identifiers like molly001, wich are short and not represent any problem at all, but are hard to mantain as the game grow up.

Is this a bug or, as ever, is only me?  ;)

Sorry for my crappy english, I hope that you can understand everything. :-[

349
Game announcements / Re:The game i'm working at.
« on: May 21, 2003, 08:26:19 AM »
No, the fixed demo is not uploaded yet. I wanna finnish the interface completely before uploading it. By the way, there are new sketchs, screens and other thingies in the page, so check it out if you are bored  ;D

350
Game announcements / Re:The game i'm working at.
« on: May 20, 2003, 01:01:26 PM »
The resolution is 800x600 and the only the sky and the cursor are moving when the menu is up. But, I think I have the VSync enabled... i'll check it out.

351
Game announcements / I think is fixed
« on: May 19, 2003, 08:55:28 PM »
Well, I think the problem was in the game_daemon loop. When the menu is up, it's doing a lot more work than when the menu is down, so just by defining two sleep times, one short when the menu is down, and one a bit longer when the menu is up (of course, is not the original game_daemon, it was very retouched) I keep a steady 75fps ever, and without that fix, when the menu was up, the fps dropped to 45... so I think that now it's fixed, but I still gotta test it in an older computer...

352
Game announcements / Just a question...
« on: May 15, 2003, 12:52:09 PM »
The RightClick event triggers just one time, when the mouse "clicks", or it keeps triggered every cycle all the time the right mouse button is pressed?

353
Game design / Re:Please choose
« on: May 13, 2003, 08:27:04 PM »
Well, the lines of the second picture are thinner because he made it from hte scan of a photocopy, and I made it from the scan of the original. And, will you believe me if I say that the second picture is the result of a complete newbie? (is the first picture he has colored in his live!  :o no kidding.). And I use more burn & dodge, instead of selection & choosing a darker or lighter color like my friend, that's the main style difference I think. Anyway, I prefer the second one too, because if finally he wins, I'll dedicate to programming only!!  ;D

354
Game announcements / Re:The game i'm working at.
« on: May 13, 2003, 07:29:33 PM »
Ok, I putted a lot of attention in the cursor, and yep, even in my system, there's an almost-imperceptible cursor slowdown when the right-hold menu is up. I'll check the script and let's see if I catch the bug... I want the game working in a lot of system, even low-end systems. By the way, what are the very-minimum requirements of the engine? ???

355
Game design / Please choose
« on: May 13, 2003, 07:19:39 PM »
What style do you prefer?
This one (by me):




Or this one? (by a friend of mine):



Actually we can't decide so we are asking people.

356
Game announcements / Re:The game i'm working at.
« on: May 13, 2003, 12:39:33 PM »
Wich menu? The inventory or the Load, Save... and all that menu?. Is hard for me to detect slowdowns because my system is very powerfull (Radeon 9700 Pro & 512 RAM & AthlonXP 1900+)  8), so i'll test it in an older computer.

357
Game announcements / The game i'm working at.
« on: May 09, 2003, 02:55:46 PM »
Still nameless. Well, the name of the mane character is "Fred".



Of course, that doll is not the main character, is only for testing. The game will be in spanish, but when we finish it (We are actually 2 scriptwriters, 2 sketchers, 1 painter and 1 programmer (that's me  ;D)), there will be maybe an english version. If you wanna download the game, go to http://www.ownage-side.com/fred and download the test prealpha v0.00000001. It's in spanish, though.

358
Technical forum / Re:Subframes
« on: May 09, 2003, 02:44:33 PM »
Great, pretty useful, I wondered something like that. Thanx 4 the explanation

359
Game design / A great sound source
« on: May 08, 2003, 12:56:49 PM »
Yes, a sound effects search engine! Great! Check it out.

http://www.findsounds.com/

360
Technical forum / Subframes
« on: May 08, 2003, 12:38:45 PM »
What is the purpouse of the subframes in a sprite?

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