Wintermute Engine Forum

Game development => Game design => Topic started by: FogGobbler on January 28, 2009, 10:07:11 AM

Title: Turning animations
Post by: FogGobbler on January 28, 2009, 10:07:11 AM
Hi!

I´ve got a problem with my 3D character turning animations. I use 3d max, character studio and the the footstep mode to set the footsteps. But I don´t really know where I should put them. So far I´ve I´ve turned the character about 90° and saved the animation in "in place mode".

Then in WME I set the turnright animation to loop = false and adjusted the turning speed.

It sort of works, but when the agle is bigger (150-180) the animation jerks.
Any ideas?

Oli