Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: SANNOI on February 06, 2003, 02:16:39 AM

Title: Low level events
Post by: SANNOI on February 06, 2003, 02:16:39 AM
Hi!

It could be interesting add, at least, two more low level events for the objects. It could be: MouseIn (the mouse is into the object) and MouseOut (the mouse go out of the object). This is my suggestion.

Regards,

SANNOI
Title: Re:Low level events
Post by: Mnemonic on February 06, 2003, 11:28:15 AM
Yes, you are right. This could be handy sometimes. I'm adding it to my TODO list :-)
Title: Re:Low level events
Post by: Mnemonic on February 19, 2003, 01:59:44 PM
OK, it's done. It will be included in the next WME release.
Title: Re:Low level events
Post by: Scarpia on February 20, 2003, 08:04:26 PM
Oh boy. A suggestion is posted on the board, and two and a half hours later, it's been implemented.


I like this guy.



Scarpia
Title: Re:Low level events
Post by: Mnemonic on February 20, 2003, 08:39:03 PM
Well, ahem, actually it's been about ten days ;)
Title: Re:Low level events
Post by: Scarpia on February 20, 2003, 09:34:06 PM
Whoops.  :-*

At least now I know how to set the date/time formats right.


Scarpia
Title: Re:Low level events
Post by: Jerrot on March 11, 2003, 09:07:19 PM
how about some low level event like "LeftDoubleClick" ?
i'd like to use this to leave a room / change a scene very fast, so i don't have to watch the actor walking to the open door every time.
Title: Re:Low level events
Post by: Mnemonic on March 12, 2003, 09:01:10 AM
Well, the "LeftDoubleClick" event has always been there, but... ahem, ahem, it didn't work  :-[
Now it works!

http://www.dead-code.org/forum/index.php?board=2;action=display;threadid=63
Title: Re:Low level events
Post by: Jerrot on March 12, 2003, 10:03:07 AM
Well, the "LeftDoubleClick" event has always been there, but... ahem, ahem, it didn't work  :-[
Now it works!
Oh! What can I say... GREAT, THANKS!  ;D