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Messages - Azel

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General Discussion / CYAN is on Kickstarter promoting new game
« on: October 25, 2013, 08:14:16 PM »
CYAN the makers of Mist and Riven are on Kickstarter. They have a new game called Obduction that they are promoting. Anyone who wants to support CYAN’s new game (I singed up for the $25.00 level.) can follow the link below:

http://www.kickstarter.com/projects/cyaninc/obduction

2
General Discussion / The Future of Adventure Game Making?
« on: July 16, 2013, 12:32:40 AM »
What do you see as being WME’s future?

Where are the adventure games makers heading, and what types of game engines are going to be used to make them? Is it multiple platform game engines? Can you even make a full featured Syberia or The Longest Journey adventure game on a tablet that would hold the player's interest?

I see Double Fine's new game Broken Age is going the multiple port route. CYAN Worlds ported Myst and Riven to iPad. I don't know how Dream Fall 2 is going to be handled.
I am not convinced that such small tablet screens will work with an adventure game. (Will hold the player's interest.)
It seems to me that a full sized monitor is needed to fully enjoy an adventure game.

Any thoughts on the subject?

3
General Discussion / WME videos?
« on: July 15, 2013, 11:15:25 PM »
I found some videos on Youtube at the channel

4
General Discussion / Re: Character Movement Question
« on: July 07, 2013, 07:03:28 PM »
I am looking at the character movements in the game The Art of Murder (made with WME) to make my observations. I am comparing them with Syberia which was made with the game engine Virtools, which is now discontinued I think.

I noticed how a player of Syberia can nudge the character in any direction with just a little keyboard movement. There is no snapping into the 8 positions like in WME.  This looks more natural in the game. I was wondering if WME could be made to do this.

It’s a small thing, but if you play Syberia you will see what I am talking about. I am not complaining about the WME engine. I was just wondering if WME could make it’s character move like those in the Virtools engine, and why the two engines move their characters differently.

On a separate note. I downloaded Unity and played with it a few months, but it never had the feel of a classic point and click game like Syberia or The Longest Journey. So, I then started looking back at 2 ½ 2D game engines. I read that Double Fine Productions almost used WME for their new game Broken Age so I felt WME must be the best game engine for 2D if they had considered using it. That is why I was testing WME.

Thanks
Azel

5
General Discussion / Re: Character Movement Question
« on: July 06, 2013, 06:50:32 PM »
Yes, I see what you mean. I had always wondered how Kate walked so well up stairs. Dedicated animation explains it.

But what about just during normal stop and turn direction movements of the character? Why does WME seem to skip frames causing a jerky turning look, as opposed to a smooth turning of the character? Is there something that can be done in WME to fix this jerky character turning movement?

Thanks
Azel  :)

6
General Discussion / Character Movement Question
« on: July 05, 2013, 08:39:47 PM »
I was comparing the games Syberia and The Art of Murder. I noticed something strange about the movement of characters in each game.

I was playing Syberia and the main character Kate can be smoothly moved in small increments to face in any direction. But, the main character in The Art of Murder (an WME game) seems to jump into one of eight pre-rendered positions instead of a smooth turning motion.

Can someone explain why this is so?
Is it just how WME game engine works?
Is there a fix for make full smooth character moves?

Thanks
Azel

7
General Discussion / Re: 3D Characters - Making and Importing
« on: October 23, 2012, 04:14:18 AM »
I am using Windows XP (32bit) at the moment. What about Windows Vista and 7? Do I need to upgrade or will WME work with any of these OS? I am speaking both of development of game and customer playing finished game.

8
General Discussion / Re: 3D Characters - Making and Importing
« on: October 09, 2012, 02:11:30 AM »
Thank you Yakuzza and Mylesblasonato for the answers.

I took a look at the Wintermute Engine Resource Center. Are these all the instructions I will need to make a game with Wintermute or are there other sources not listed that I should look at? I did find some instructions on Youtube, but they were in Spanish, which I don’t understand?

Wintermute and Unity are the only two game engines I have considered for a small one man game project. (Point and click adventure game.) I am assuming that the Wintermute engine would take a lot less time to create such a game than the Unity engine. So many of these game projects people work on never get finished, so I am trying to help my odds by using a game engine that is easier to work with than Unity.

9
General Discussion / 3D Characters - Making and Importing
« on: October 08, 2012, 03:45:11 AM »
I became interested in the Wintermute engine after reading that a game I had played was made with WME (The Lost Crown). After going over all the games made in Wintermute I discovered that a game I own called, The Art of Murder, was also made with Wintermute.

I did a search on 3D characters on the WME forum and became quite confused by all the different answers on

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