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Ah, finally I found the right thread to introduce myself ;D
My name is Daniel, I'm a nineteen year old guy from germany. I found this site over the "the white project"-homepage. Actually I never really programmed games or other software, but finished the first little steps in AGS and want to create my own adventure, someday.
My mainskills are graphics and music. Graphics are usually done in PhotoShop, Illustrator and so on. Music in FLStudio - soon expanding my software with some other programs, maybe cubase, cakewalk or something...

Whatever. Hi ya guys! :D

2
Game design / Re: Killing the main hero?
« on: June 16, 2005, 11:42:20 AM »
Depends on what kind of adventure you want to make.
Monkey Island, for example, was always a cartoonish adventure for me. It never gave the player the feeling that he is able to die.
If you have a more serious adventure with a good story it is a way for the player to be bound more emotionally with the character he is playing.

Playing adventures like MI you want to know what the main character does, how he reacts and so on.
Playing more serious adventures you get to know what you have to do, how to react and so on.

Hope somebody understand me ( bad english...? ) ^^

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Game announcements / Re: Monkey Island project
« on: June 16, 2005, 11:25:42 AM »
I like the graphics! Remembering me of MI3, but still having it's own style. Also the music can be a very interesting thing, if you say you haven't ripped it from anywhere :) Keep it up.

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