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Topics - mihaipuiucernea

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1
Topic title is pretty descriptive.

I have a global and it's value changes between scenes. But I have literally dozens of scripts, and I don't remember exactly in which ones I use the global.

I would like to avoid checking all scripts (for obvious reasons...too time consuming  ;D ), so is there a way to see all the scripts in which a global is used?

Thanks guys!  ::rock

2
Technical forum / Caption not working
« on: October 27, 2015, 05:05:37 PM »
Hi guys,

this probably has a pretty simple answer.
So i have an interface icon (a window) and in the window's script, the following script:
Code: [Select]
on "LeftClick"
{
Game.SelectedItem = "item1";
}

What i want is the user to select one specific item via that window/icon, instead of via the inventory window (though in the current state, it can select it via both).

My problem is this: if I select the item from the inventory window, it is attached to the mouse cursor ad when over an object, the caption displays correctly.
However, if I select the item via the icon(by left clicking on the window that I talked about above), the item gets attached to the mouse cursor, but when it is over another object, there is no caption.

What am I missing? :D

3
Game design / Score system
« on: July 22, 2015, 09:40:29 PM »
Hi guys,

What do you think about scoring systems? Like Sierra adventure games used to have.

I would also be interested to know how you guys would implement a score system? From a game design point of view, not programming wise.
Perhaps 5-10 points for a puzzle solved, with more difficult puzzles valued at 15-20 points?

4
WME Lite / Implement ad providers in android apps
« on: February 12, 2015, 12:11:11 PM »
Hi guys,

Suppose I make a free Android game, but I want to monetize via ads. Can it be done? Can I implement admob, leadbolt, airpush and similar ad providers in WME Lite? And if the answer is yes, how hard is it?

Thanks!

5
Game announcements / Colors On Canvas
« on: August 29, 2014, 04:54:56 PM »
Hi!

I am a fan of adventure games and I am working on my own game, thanks to the Wintermute Engine. I've always wanted to design and develop games, so I decided to try and learn Wintermute. Colors on Canvas is my first game and while developing this game I am also learning Wintermute.

Colors on Canvas is a bit more atypical than your traditional adventure game, mostly because it isn't exactly an adventure game :) It is first and foremost an educational game.

Colors on canvas is a game that allows you to explore a few famous paintings (all of them from public domain). It is an educational game, but I will also try to implement some gameplay elements. For now, I only have a screenshot, but more screenshots and details will come soon!

Get the demo on itch.io: http://mihaipuiucernea.itch.io/colors-on-canvas



I hope this project won't take long to complete and I hope you will enjoy it!


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