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Messages - HCDaniel

Pages: [1] 2 3 ... 11
1
Game announcements / Re: Krabat a potajnstwo serbskeho krala
« on: April 29, 2018, 09:51:13 AM »
The Windows 10 UWP version has now been released as well:

https://www.microsoft.com/de-de/store/p/krabat/9p7n45jb0990

Also here, the first part is free, then the game needs to be in-app-purchased to continue.

The UWP version supports PCs, tablets and phones.

2
Game announcements / Re: Krabat a potajnstwo serbskeho krala
« on: April 23, 2018, 08:39:53 AM »
Now that you mention it, we will work on an english text version that should be available this year. But don't let that stop you from playing the game already now ;)

3
Game announcements / Re: Krabat a potajnstwo serbskeho krala
« on: April 15, 2018, 09:02:01 PM »
We have now finalized the Android & iOS version of our game:

https://play.google.com/store/apps/details?id=rapaki.kapsk.game.ski

https://itunes.apple.com/us/app/krabat/id1289067019

The 1st chapter of the game is free. If you want to continue playing, you need to acquire the game via in-app-purchase.

Currently, the game is in German and Sorbian.

The Windows 10 UWP version is to be released soon.






4
Technical forum / Re: Fix to Tru-Type Font Problem
« on: January 03, 2018, 07:08:15 AM »
Is it an option to consider moving to WMElite? It renders fonts with an external library (libfreetype) which does not depend on any Windows settings, so whatever font size you pick will always be used.

5
Game announcements / Re: Five magical amulets for iPhone/iPad
« on: May 16, 2017, 06:28:49 AM »
I already checked what's available in czech. The game itself is complete e.g. can be played in czech, with only some inserts like "several hours later" still being english, and maybe some parts of the menu. The only relevant part that is missing are the in-game hints.

Translating the hints is not trivial, it took me quite a while for the german version. I've asked Mnemonic for help on the czech version, because I could not do the translation by myself. Although I thought about releasing the czech version with english hints, I don't really want to.

Once I have something, would you be willing to test the czech version before release?

6
Game announcements / Re: Five magical amulets for iPhone/iPad
« on: May 15, 2017, 08:19:02 PM »
The german version is now available in all app stores. When the app is started for the first time, you can select english and german language now. Its a static 1-time-only setting, because the dynamic language switching resp. application of a new language to savegames is not (yet) in place.

7
Game announcements / Re: Five magical amulets for iPhone/iPad
« on: May 04, 2017, 06:52:44 AM »
German testers wanted!

I have added missing translations of the German version (mainly the in-game hints) and am now looking for testers.

If you wish to get access to the German version before release, install the app from the store of your choice and then contact me via the support email of that store. I will then add your account to the testers group, and you will receive the test version soon as update.

8
Game announcements / Re: Five magical amulets for iPhone/iPad
« on: April 04, 2017, 08:58:41 PM »
Thanks to the permission of the original authors the game is now available again in english in the app store for iPhone/iPad (https://itunes.apple.com/us/app/five-amulets/id1219616792), in the Android "Play Store" (https://play.google.com/store/apps/details?id=cz.offstudio.amulets) and in the Microsoft store for Windows 10 desktop & mobile (https://www.microsoft.com/en-us/store/p/five-magical-amulets/9pbtbr4d3wbw).

I hope to add a static language choser to the app and revive the czech and german version as well in the coming weeks.

9
Game announcements / Re: Krabat a potajnstwo serbskeho krala
« on: November 23, 2016, 09:12:12 PM »
Finally, after passing the review, here's the free ios app:

https://itunes.apple.com/us/app/krabat-teil-1/id1067546462?mt=8

What a cool engine that works on 3 mobile platforms!

10
Game announcements / Re: Krabat a potajnstwo serbskeho krala
« on: November 19, 2016, 03:27:47 PM »
We have released a free Android demo. Please check it out:

https://play.google.com/store/apps/details?id=rapaki.kapsk.staw1

We are very curious about your feedback, especially due to the huge variety of Android devices.

11
Game announcements / Re: Krabat a potajnstwo serbskeho krala
« on: October 31, 2016, 09:20:20 AM »
A free Windows 10 demo has been released. Feel free to check it out:

https://www.microsoft.com/de-de/store/p/krabat-teil-1/9nblggh4wlvj

Any feedback is welcome, especially to the relatively "fresh" Windows RT port of the wmelite engine.

12
WME Lite / Re: Proof of concept: script compiler library for Linux
« on: August 02, 2016, 08:22:00 AM »
To run your adventures in Linux (without emulation), just make sure that you can play them using WME lite. Then the OS does not matter, and it should run on Windows (traditional Desktop), Linux, Mac OS, Android, iOS and Windows (UWP app).

The script compiler for Linux (and other unixoid systems) is useful if you want to compile scripts without the WME Project Manager. For instance, if you want to develop and test a game with WMElite in Linux, without emulating the Windows WME tools. This scenario is probably not very likely.

So far, the "best" usage I found is the WME development app for Android. You can use it with both your game compiled as packages, but alternatively also the project sources only. The script compiler will then compile the scripts on demand. Script compilation seems to be a compute intensive task, on Android you'll see the difference in startup and scene change time instantly. The advantage is that for development you just need to sync your changes, not always the whole project.

13
WME Lite / Re: WMELite development version for Android
« on: July 29, 2016, 11:28:37 AM »
Hi,

I have published an update to the development app. Playback of .wav files is no longer broken and Targa graphics support has been added as I found it to be used in at least one game. A fallback .ttf font is now also available in case your game relies on that mechanism.

I also added initial (experimental) keyboard support. The engine can unfortunately not really "guess" when there's the right time to show an on-screen-keyboard, so there are 2 new methods "Game.StartTextInput(int)" and "Game.StopTextInput()" to be added to the scripts that expect to receive keyboard input. The parameter to "StartTextInput" is currently ignored, but if relevant, you can specify the desired screen y coordinate that should be "best visible" while the keyboard is shown. In the future the visible part of the game might be adjusted appropriately so that the specified coordinate is in the middle of the remaining screen area above the keyboard.

Please try it out and let me know what works/doesn't work!

14
WME Lite / Universal Windows Platform (UWP) demo
« on: June 07, 2016, 11:30:14 AM »
Hi,

I created a demo app for UWP and uploaded it into the store:

https://www.microsoft.com/en-us/store/games/wmelite-engine/9nblggh4wb5z

It is based on my branch of WMElite. Should work with both mouse & touch input.

I made a deviation to the user interface, a short click/touch will invoke the "look action", and a long mouse click/touch will show the overlay menu.

Source code is on bitbucket. Feedback welcome.

15
You can follow the instructions with VS2015, the upgrade wizard should apply the necessary changes when migrating the project.

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