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WME vs Visionaire
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Topic: WME vs Visionaire (Read 4718 times)
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ChANAK
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WME vs Visionaire
«
on:
June 05, 2006, 08:04:17 PM »
Hi again
a while ago I was a 3d game developer, but now I found my true spirit about games so I'll stick to this kinde of games.
I want to now wich one is the best game engine(WME
compared with AGS as I'v seen the both) and Visionaire is greate too but I need your opinion on this
WME graphicaly rocks, Visionaire requires no programing, other............
Thanks
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odnorf
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Re: WME vs Visionaire
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June 05, 2006, 08:29:32 PM »
It all depends on what are your needs.
Some fast thoughts.
AGS & WME have a scripting language while Visionaire doesn't. That means you can't script special features for your game and create advanced content (even mini games).
WME & Visionaire are using DirectX (Visionaire also works with OpenGL) and thus they support hight resolutions and are fast while ags can't create games with a resolution higher than 800x600, at least last time I checked. And ags is sloooooow if you add many sprites in a scene.
WME & Visionaire support particles. I can't talk about Visionaire but in WME the particle engine is really powerfull.
In Visionaire you can create an adventure with no programming but of course this has the limitations I mentioned.
WME is the only of those three engines that can use 3D real-time characters & shadows.
A lot more things can be said, but I said in the beginning it all depends on your needs.
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Topic:
WME vs Visionaire