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Author Topic: WME vs Visionaire  (Read 4718 times)

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ChANAK

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WME vs Visionaire
« on: June 05, 2006, 08:04:17 PM »

Hi again
a while ago I was a 3d game developer, but now I found my true spirit about games so I'll stick to this kinde of games.
I want to now wich one is the best game engine(WME  ::rock compared with AGS as I'v seen the both) and Visionaire is greate too but I need your opinion on this
                         WME graphicaly rocks, Visionaire requires no programing, other............

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Thanks
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odnorf

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Re: WME vs Visionaire
« Reply #1 on: June 05, 2006, 08:29:32 PM »

It all depends on what are your needs.

Some fast thoughts.

AGS & WME have a scripting language while Visionaire doesn't. That means you can't script special features for your game and create advanced content (even mini games).

WME & Visionaire are using DirectX (Visionaire also works with OpenGL) and thus they support hight resolutions and are fast while ags can't create games with a resolution higher than 800x600, at least last time I checked. And ags is sloooooow if you add many sprites in a scene.

WME & Visionaire support particles. I can't talk about Visionaire but in WME the particle engine is really powerfull.

In Visionaire you can create an adventure with no programming but of course this has the limitations I mentioned.

WME is the only of those three engines that can use 3D real-time characters & shadows.

A lot more things can be said, but I said in the beginning it all depends on your needs.
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