Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Author Topic: Low level events  (Read 4543 times)

0 Members and 1 Guest are viewing this topic.

SANNOI

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 22
  • mmmmm...
    • View Profile
    • ModelArt Software
Low level events
« on: February 06, 2003, 02:16:39 AM »

Hi!

It could be interesting add, at least, two more low level events for the objects. It could be: MouseIn (the mouse is into the object) and MouseOut (the mouse go out of the object). This is my suggestion.

Regards,

SANNOI
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5677
    • View Profile
    • Dead:Code Site
Re:Low level events
« Reply #1 on: February 06, 2003, 11:28:15 AM »

Yes, you are right. This could be handy sometimes. I'm adding it to my TODO list :-)
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5677
    • View Profile
    • Dead:Code Site
Re:Low level events
« Reply #2 on: February 19, 2003, 01:59:44 PM »

OK, it's done. It will be included in the next WME release.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Scarpia

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 77
  • Rich kid trash web designer :-P
    • View Profile
    • junk dot dk
Re:Low level events
« Reply #3 on: February 20, 2003, 08:04:26 PM »

Oh boy. A suggestion is posted on the board, and two and a half hours later, it's been implemented.


I like this guy.



Scarpia
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5677
    • View Profile
    • Dead:Code Site
Re:Low level events
« Reply #4 on: February 20, 2003, 08:39:03 PM »

Well, ahem, actually it's been about ten days ;)
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Scarpia

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 77
  • Rich kid trash web designer :-P
    • View Profile
    • junk dot dk
Re:Low level events
« Reply #5 on: February 20, 2003, 09:34:06 PM »

Whoops.  :-*

At least now I know how to set the date/time formats right.


Scarpia
Logged

Jerrot

  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 689
    • View Profile
Re:Low level events
« Reply #6 on: March 11, 2003, 09:07:19 PM »

how about some low level event like "LeftDoubleClick" ?
i'd like to use this to leave a room / change a scene very fast, so i don't have to watch the actor walking to the open door every time.
Logged
Mooh!

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5677
    • View Profile
    • Dead:Code Site
Re:Low level events
« Reply #7 on: March 12, 2003, 09:01:10 AM »

Well, the "LeftDoubleClick" event has always been there, but... ahem, ahem, it didn't work  :-[
Now it works!

http://www.dead-code.org/forum/index.php?board=2;action=display;threadid=63
« Last Edit: March 12, 2003, 09:01:30 AM by Mnemonic »
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Jerrot

  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 689
    • View Profile
Re:Low level events
« Reply #8 on: March 12, 2003, 10:03:07 AM »

Well, the "LeftDoubleClick" event has always been there, but... ahem, ahem, it didn't work  :-[
Now it works!
Oh! What can I say... GREAT, THANKS!  ;D
Logged
Mooh!
 

Page created in 0.246 seconds with 18 queries.