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Author Topic: Low level events  (Read 9109 times)

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SANNOI

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Low level events
« on: February 06, 2003, 02:16:39 AM »

Hi!

It could be interesting add, at least, two more low level events for the objects. It could be: MouseIn (the mouse is into the object) and MouseOut (the mouse go out of the object). This is my suggestion.

Regards,

SANNOI
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Mnemonic

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Re:Low level events
« Reply #1 on: February 06, 2003, 11:28:15 AM »

Yes, you are right. This could be handy sometimes. I'm adding it to my TODO list :-)
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Mnemonic

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Re:Low level events
« Reply #2 on: February 19, 2003, 01:59:44 PM »

OK, it's done. It will be included in the next WME release.
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Scarpia

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Re:Low level events
« Reply #3 on: February 20, 2003, 08:04:26 PM »

Oh boy. A suggestion is posted on the board, and two and a half hours later, it's been implemented.


I like this guy.



Scarpia
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Mnemonic

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Re:Low level events
« Reply #4 on: February 20, 2003, 08:39:03 PM »

Well, ahem, actually it's been about ten days ;)
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Re:Low level events
« Reply #5 on: February 20, 2003, 09:34:06 PM »

Whoops.  :-*

At least now I know how to set the date/time formats right.


Scarpia
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Jerrot

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Re:Low level events
« Reply #6 on: March 11, 2003, 09:07:19 PM »

how about some low level event like "LeftDoubleClick" ?
i'd like to use this to leave a room / change a scene very fast, so i don't have to watch the actor walking to the open door every time.
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Mooh!

Mnemonic

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Re:Low level events
« Reply #7 on: March 12, 2003, 09:01:10 AM »

Well, the "LeftDoubleClick" event has always been there, but... ahem, ahem, it didn't work  :-[
Now it works!

http://www.dead-code.org/forum/index.php?board=2;action=display;threadid=63
« Last Edit: March 12, 2003, 09:01:30 AM by Mnemonic »
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Re:Low level events
« Reply #8 on: March 12, 2003, 10:03:07 AM »

Well, the "LeftDoubleClick" event has always been there, but... ahem, ahem, it didn't work  :-[
Now it works!
Oh! What can I say... GREAT, THANKS!  ;D
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Mooh!
 

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