Thank you Mnemonic!
Please login or register.

Login with username, password and session length
Advanced search  


This forum provides RSS feed. To query recent posts use this url. More...

Author Topic: Thank you Mnemonic!  (Read 1975 times)

0 Members and 1 Guest are viewing this topic.


  • Supporter
  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 6
    • View Profile
Thank you Mnemonic!
« on: May 11, 2017, 11:26:27 PM »

I want to thank you for this engine! I am (an old) CS undergrad at Western Illinois U, and I used the Wintermute Engine for my Senior Honors project. I made a first-person adventure with photographs (Carol Reed/Weekend in Capri rip-off) for graphics. I set it in the CS building at Western and featured quite a few of my instructors in the game. My presentation was yesterday, and it was a hit! A+! I learned much from this project (mostly how not to do my next project!). The thousands of questions I had were already asked and answered by you and the other members of the forum...I believe I only had to post one question of my own. After being fully consumed in the project for 4-12 hours a day for 4 1/2 months, it seems odd to have it over with! Withdrawals. Maybe I'll start a new one soon.

Once again, thanks!


  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5675
    • View Profile
    • Dead:Code Site
Re: Thank you Mnemonic!
« Reply #1 on: May 13, 2017, 09:06:27 AM »

Thank YOU! Glad to hear good ole wme is still being helpful :)

And yes, gamedev is strangely addictive, I know that all too well (working on my own game currently). Good luck with any future projects.
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Page created in 0.161 seconds with 17 queries.