Wintermute Engine Forum

General Category => General Discussion => Topic started by: Mnemonic on September 23, 2007, 05:53:21 PM

Title: Latest stable: WME 1.8.11 (Sep 4 2009)
Post by: Mnemonic on September 23, 2007, 05:53:21 PM
Hi muties,

after several beta versions, WME 1.8.10 with wide screen support is here. Enjoy ::beer

EDIT: And now WME 1.8.11 is out, with some bugfixes.

WME 1.8.11 installer download (16MB) (http://www.dead-code.org/download/download_wme.php)

(Note: Saved games are compatible with WME 1.7.2 and later)


Version 1.8.11 (September 4, 2009) - maintenance release



Version 1.8.10 (February 14th, 2009)



Version 1.8.6 (April 6th, 2008)
Version 1.8.5 (March 16th, 2008)

Version 1.8.3 (February 9th, 2008) - yet another maintenance release

Version 1.8.2 (January 13th, 2008) - maintenance release

Version 1.8.1 (November 4th, 2007) - maintenance release

WME 1.8 (September 23rd, 2007)
Title: Re: WME 1.8 (Sep 23 2007)
Post by: TheDerman on September 23, 2007, 05:56:41 PM
Woohoo. I been waiting for this one. Great work.  ::rock ::beer
Title: Re: WME 1.8 (Sep 23 2007)
Post by: Stucki on September 23, 2007, 06:02:48 PM
big thanks Mr Mnemonic !!
i love this engine and admire your work for it  !!

keep on rocking !  O0 ::rock O0
Title: Re: WME 1.8 (Sep 23 2007)
Post by: Daniel on September 23, 2007, 06:26:18 PM
big thanks Mr Mnemonic !!
i love this engine and admire your work for it  !!
I couldn't have said this better!

Thanks Mnemonic for your great work and for this great feature-packed release.  ::beer
Title: Re: WME 1.8 (Sep 23 2007)
Post by: Mac on September 23, 2007, 06:35:00 PM
Thank you very much Mr. Mnemonic. The "Compile this package" command rocks!  ::rock

It was really hard to always had to compile the whole project if there was just a small change of code (which takes some minutes in the current development status of the game).

Mac
Title: Re: WME 1.8 (Sep 23 2007)
Post by: metamorphium on September 23, 2007, 08:49:18 PM
Simply amazing. Thanks!!!  ::beer ::beer ::beer
Title: Re: WME 1.8 (Sep 23 2007)
Post by: sychron on September 23, 2007, 09:41:00 PM
Great! Thanks a lot for the theora subtitle handling!
Title: Re: WME 1.8 (Sep 23 2007)
Post by: Amo on September 24, 2007, 11:36:57 AM
Very very cool man! Download is running...

 ::beer
Title: Re: WME 1.8.1 (Nov 4 2007)
Post by: Mnemonic on November 04, 2007, 05:50:32 PM
WME has been updated to version 1.8.1 (maintenance release). See the first post of this thread for the list of fixes and a download link.
Title: Re: WME 1.8.1 (Nov 4 2007)
Post by: FogGobbler on November 04, 2007, 06:33:30 PM
Quote
Inventory item cursors not animating when "combined cursor" is enabled.

Thanks for fixing this! Great work as usual  ::thumbup

Oli

EDIT: Hey, this is my 100st post  ::beer
Title: Re: WME 1.8.1 (Nov 4 2007)
Post by: sychron on November 04, 2007, 11:04:16 PM
A BIG thanks for the #region's!
Title: Re: WME 1.8.1 (Nov 4 2007)
Post by: Jyujinkai on November 25, 2007, 10:43:58 PM
great stuff Mnemonic...i owe ya a case of beer.. but seriously dude.. you gotta get outside a bit your looking pale.
Title: Re: WME 1.8.1 (Nov 4 2007)
Post by: Mnemonic on November 26, 2007, 03:57:47 PM
That's my natural color. And no, I'm not going into that snow storm out there ;D
Title: Re: WME 1.8.2 (Jan 13 2008)
Post by: Mnemonic on January 13, 2008, 04:39:52 PM
Hello folks, I released a small maintenance update, WME 1.8.2.
The more radical changes some of you are waiting for are yet to come ;)
Title: Re: WME 1.8.2 (Jan 13 2008)
Post by: Banky on January 14, 2008, 05:42:14 PM
Thanks for the update, Mnemonic.

Great job, as usual!  ::rock
Title: Re: WME 1.8.2 (Jan 13 2008)
Post by: Mnemonic on January 17, 2008, 07:00:20 PM
I uploaded refreshed installers today. The original ones contained broken WindowEdit. If you downloaded 1.8.2 before, please download and install the update package.
Title: Re: WME 1.8.2 (Jan 13 2008)
Post by: Emirxxx on February 08, 2008, 01:24:42 AM
Teşekkürler, / Thanks I'm From Turkey  :D
Title: Re: WME 1.8.3 (Feb 9 2008)
Post by: Mnemonic on February 09, 2008, 05:45:18 PM
And yet small another maintenance update. The 1.8.2 release turned out to be somehow flawed, here comes WME 1.8.3. Sorry for the inconvenience.
Title: Re: WME 1.8.3 (Feb 9 2008)
Post by: Stucki on February 10, 2008, 11:07:41 AM
Hail to the King !!!
thanks for your ongoing work on this great engine !!
 O0 ::rock O0 
Title: Re: WME 1.8.3 (Feb 9 2008)
Post by: Pixelschmied on February 10, 2008, 11:39:08 AM
Absolutely WMs,

At this point I would also like to thank you Mnemonic *great bow*. Very impressive what makes her everything  ::thumbup

thankfully greets,

Pixelschmied

Title: Re: WME 1.8.3 (Feb 9 2008)
Post by: lacosaweb on February 11, 2008, 09:39:20 AM
Thanks a lot!!!

Good work! ::rock
Title: Re: WME 1.8.3 (Feb 9 2008)
Post by: metamorphium on February 11, 2008, 10:06:18 AM
Mnemonic: Thanks for the update. Am I dumb or there is not yet the "Caption" in the window editor's string grid?
Title: Re: WME 1.8.3 (Feb 9 2008)
Post by: Mnemonic on February 11, 2008, 10:59:12 PM
You're not dumb, it's not there.
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: Mnemonic on March 16, 2008, 05:47:41 PM
WME 1.8.5 is now available. See the first post of this thread for more details and a download link.

(if you are wondering where's 1.8.4, it was an internal release never made public)
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: Stucki on March 17, 2008, 09:41:24 AM
as i said in chat before . for me this update is super valuable !! the sprite mirroring and the addremovedlight function add many possibilities to enrich my scenes !
ver glad these functions made it into wme !

big rocking thanks
stucki
 
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: lzpfmh on March 18, 2008, 07:20:59 AM
Thank you for your working.  ::rock I have played two games using WME. ::beer<Ghost in the Sheet>&<The Lost Crown>. Adding more 3D will be better.I like it very much!
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: sychron on March 18, 2008, 11:56:17 PM
Sunrise is WME too. So Blonde was, until they switched to Ogre ;-(
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: Lebostein on March 22, 2008, 05:52:20 PM
Interesting thing: save and load menu of "So Blonde" is identical with the menu in wme demo game!  :o
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: Mnemonic on March 22, 2008, 06:12:16 PM
Interesting thing: save and load menu of "So Blonde" is identical with the menu in wme demo game!  :o
I believe that even though they switched the engine, they were still using wme's creation tools (at least to some extent).
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: lacosaweb on March 26, 2008, 09:44:13 AM
Thanks for the mirror sprites I needed it!!! Thanks a lot for all!!!
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: sychron on March 26, 2008, 11:58:26 PM
I believe that even though they switched the engine, they were still using wme's creation tools (at least to some extent).
So ... they did an ogre version of the WME runtime?
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: odnorf on March 27, 2008, 07:23:33 AM
From what I've heard from others they did something like that to be semi compatible with wme structure so they won't have to redo everything and rewrite tools (of course it could be wrong but rumors are still out there hunting us).
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: sychron on March 27, 2008, 12:59:00 PM
Hmm. The most interesting question is wether they "borrowed" WME Script.
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: Mnemonic on March 27, 2008, 01:06:15 PM
Some of the Germans will need to dissect the game and tell us :) Anyway, we're offtopic.
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: sychron on March 27, 2008, 08:01:37 PM
hmm ... I somehow feel addressed now ... twice ... *shutting up*
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: Mnemonic on March 27, 2008, 10:44:41 PM
I wasn't addressing you specifically, I was just referring to the fact the game has only been released in Germany so far.
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: Mnemonic on March 29, 2008, 01:10:49 PM
Hmm. The most interesting question is wether they "borrowed" WME Script.
Ok, taking a brief look at So Blonde demo, it seems to be that case. It includes familiar looking .scene, .sprite, .window and even .script files.
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: sychron on April 01, 2008, 06:09:10 AM
They did'nt package that in any way?!? not even archives?!
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: odnorf on April 01, 2008, 08:26:22 AM
The package is in their own format. But what's inside definitely looks like wme structure, scripts and definition files. They even used wme tools as you can see lines like "Generated by SceneEdit". As a sidejoke, Mnemonic commented out the GoTo command for walking and the character stopped moving... so they are not forgotten files ;)
Title: Re: WME 1.8.5 (Mar 16 2008)
Post by: sychron on April 01, 2008, 04:56:33 PM
So maybe Mnemonic should ask them for their experiences with the integration of ogre and wme, maybe helpful for 4.0 ...?
Title: Re: WME 1.8.6 (Apr 6 2008)
Post by: Mnemonic on April 06, 2008, 01:40:43 PM
WME 1.8.6 is out. Hopefully the last release in 1.8.x series :) Enjoy ::beer
Title: Re: WME 1.8.6 (Apr 6 2008)
Post by: Daniel on April 06, 2008, 02:25:32 PM
Added an option to include the D3DX library with compiled game (for games using Direct3D 9).
This will save a lot of headache!

Thanks for the great work Mnemonic!
Title: Re: WME 1.8.6 (Apr 6 2008)
Post by: Mnemonic on April 06, 2008, 02:29:23 PM
Yeah, however, it's a little iffy. To quote ProjectMan:

Quote
The "Project settings" window now contains a check-box titled "Include D3DX library (for games using Direct3D 9)". When enabled, ProjectMan will copy the Direct3D extension library (D3DX) to the output folder while compiling the game. That way the end users will not need to install the latest Direct3D 9 redistributable package (which turned out to be a major support issue). However, technically speaking, distributing this file with your game violates the DirectX EULA. Please choose whichever option you consider the lesser evil.
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: Mnemonic on February 14, 2009, 04:58:59 PM
WME 1.8.10 is released. See the first post of this thread for more info and a download link.
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: Catacomber on February 14, 2009, 06:03:31 PM
Congratulations----- ::rock

I'm using Version 1.8.9 to build our game.  It's 2D.  Can I use the new version to continue or should I stick with1.8.6 for this go round?  :  )
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: Spellbreaker on February 14, 2009, 06:11:48 PM
Congratulations----- ::rock

I'm using Version 1.8.6 to build our game.  It's 2D.  Can I use the new version to continue or should I stick with1.8.6 for this go round?  :  )

Why shouldn't you use the new version? it contains lots of bug fixes...
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: Chris on February 14, 2009, 08:36:52 PM
thanks Mr Mnemonic !!

i like wme

thanks a lot  ::thumbup

 actor3D.AmbientLightColor  very usefull
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: Catacomber on February 15, 2009, 04:23:39 AM
I was using version 1.8.6.  :  )  I downloaded the new version--it went in like a charm and I have no problems continuing my build.  This is just great.  :  )
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: Jihar on February 24, 2009, 02:48:37 PM
I have such a problem - game resolution is 1280x720. One user is using display, that can handle 1024x768 max, and in settings he can not choose full-screen (button disabled). This problem occurs in wme 1.8.9, is there any changes about it in wme 1.8.10?
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: odnorf on February 24, 2009, 02:56:44 PM
@Jinhar

It's not related to wme. That's normal behavior since your game's resolution is larger than monitor's resolution.
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: Jihar on February 24, 2009, 03:06:29 PM
@Jinhar

It's not related to wme. That's normal behavior since your game's resolution is larger than monitor's resolution.
So it relates to ...? I dont see any problem to run the game, which was developed in 1280 on smaller full-screen resolutions, considering that game runs in window mode in native resolution... But its impossible to play the game that bigger than desktop :)
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: odnorf on February 24, 2009, 03:16:57 PM
It relates to the fact that 1280 pixels don't fit in 1024 pixels. So you get no option to play it fullscreen. It's not wme related. If you use any other engine you'll get the same result.
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: Jihar on February 24, 2009, 03:47:52 PM
It relates to the fact that 1280 pixels don't fit in 1024 pixels. So you get no option to play it fullscreen. It's not wme related. If you use any other engine you'll get the same result.
Can u tell me the reason of it? I didnt know any reason for it (im not newbie and wme is not the only engine im using)!
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: Spellbreaker on February 24, 2009, 04:34:15 PM
The reason simply is that WME does not scale. So if your game is 1280 and the screen only supports 1024 pixel, it won't work.
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: Jihar on February 25, 2009, 04:28:07 PM
The reason simply is that WME does not scale. So if your game is 1280 and the screen only supports 1024 pixel, it won't work.
Well, its not clear for me - why? Its a serious (but the only one) problem for me... How can i support old hardware and be able to deliver great quality for gamers? Game resolution of 1024 is not enough! And... the only solution (except modifying sources) is to make 2 versions of the game? :)
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: FogGobbler on February 25, 2009, 05:24:25 PM
Thanks for the actor3D.AmbientLightColor !!! I really needed that!

Again, thumbs up for your great work  ::thumbup

 ::beer,
Oliver
 
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: Mnemonic on February 25, 2009, 06:26:15 PM
Well, its not clear for me - why?
Because it's done that way.
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: Spellbreaker on February 25, 2009, 10:33:13 PM
The reason simply is that WME does not scale. So if your game is 1280 and the screen only supports 1024 pixel, it won't work.
Well, its not clear for me - why? Its a serious (but the only one) problem for me... How can i support old hardware and be able to deliver great quality for gamers? Game resolution of 1024 is not enough! And... the only solution (except modifying sources) is to make 2 versions of the game? :)

Correct. The only way is make 2 Versions of the Game. I hardly believe that there are many people who don't support 1280x800 ... If you want to support low hardware, make low resolution, its quite simple ;)
Title: Re: Latest stable: WME 1.8.10 (Feb 14 2009)
Post by: keybone on February 26, 2009, 10:17:40 AM
thank for update at 1.8.0010  ::rock
Title: Great work
Post by: Adrian3008 on March 03, 2009, 10:54:21 AM
I apreciate with all my heart the developers who created Wintermute Engine. Keep up the good work. It`s THE BEST TOOL for point&click adventure. I am one of your loyal fan. ::wave
Title: Re: Latest stable: WME 1.8.11 (Sep 4 2009)
Post by: Mnemonic on September 04, 2009, 01:12:07 PM
Hello folks, a bugfix release WME 1.8.11 is out. See the first post of this thread for a list of changes and a download link.
Title: Re: Latest stable: WME 1.8.11 (Sep 4 2009)
Post by: Jyujinkai on September 04, 2009, 03:01:35 PM
get back to wme2 (http://www.clipartof.com/images/emoticons/xsmall2/785_whipping.gif)
Title: Re: Latest stable: WME 1.8.11 (Sep 4 2009)
Post by: FogGobbler on September 04, 2009, 04:07:14 PM
Yeah! Don´t sleep, don´t go to work, don´t have any kind of sexual relationships  ::slug, don´t eat or drink  ::beer ...

---> get WME 2.0 done  ;D
Title: Re: Latest stable: WME 1.8.11 (Sep 4 2009)
Post by: Mnemonic on September 04, 2009, 04:48:12 PM
If anyone downloaded the new version earlier today and they can't run WindowEdit anymore, please download and install THIS (http://dead-code.org/download/vcredist_x86.exe) Microsoft update.
I updated the WME installer in the meantime so everything should fine now (tnx Darky, FU Microsoft).
Title: Re: Latest stable: WME 1.8.11 (Sep 4 2009)
Post by: HelLRaiseR on September 04, 2009, 06:57:32 PM
Many thanks, Mnemonic.
Title: Re: Latest stable: WME 1.8.11 (Sep 4 2009)
Post by: Azrael on September 04, 2009, 08:16:07 PM
Thanks  ;)
Title: Re: Latest stable: WME 1.8.11 (Sep 4 2009)
Post by: Catacomber on September 05, 2009, 03:24:20 AM
Thanks, great blue 3d Mnemonic for never sleeping and for not forgetting about the 2.5d.   ;) 

Update installed in my project without any problem.   :D
Title: Re: Latest stable: WME 1.8.11 (Sep 4 2009)
Post by: Jyujinkai on September 05, 2009, 08:30:40 AM
wme2 is going to support 2.5D
Title: Re: Latest stable: WME 1.8.11 (Sep 4 2009)
Post by: MMR on September 06, 2009, 09:38:00 PM
Thank you very much Mnemonic for this great effort  ::rock
Title: Re: Latest stable: WME 1.8.11 (Sep 4 2009)
Post by: Catacomber on September 12, 2009, 05:48:56 AM
wme2 is going to support 2.5D

I'm really happy to hear that Jyujinkai for 2 reasons:  1-I am not yet 3d.  :  )  2-I've noticed there are a couple if not more of very fine 2d artists here using WME. 
Title: Re: Latest stable: WME 1.8.11 (Sep 4 2009)
Post by: lacosaweb on September 16, 2009, 12:40:47 PM
Thanks a lot!!! Wintermute Power!!!!

This version fixes important bugs. Thanks for do it!