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Author Topic: Actor dosen't show textures  (Read 3328 times)

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maigrane

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Actor dosen't show textures
« on: November 08, 2009, 03:33:25 AM »

I exported a character from 3ds max 2009 with the latest Panda exporter.
Although in the Mview I see the actor perfectly, in Wintermute I only see it as white, without it's textures.
Does anyone knows the solution for this problem?

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SoundGuy

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Re: Actor dosen't show textures
« Reply #1 on: November 08, 2009, 03:36:12 AM »

i'll add that it doesn't show the black/red image missing, and that it loads without errors in WME Project manager.

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Mnemonic

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Re: Actor dosen't show textures
« Reply #2 on: November 08, 2009, 09:45:15 AM »

and that it loads without errors in WME Project manager.

You mean you can see the texture in ProjectMan and not in WME? That's weird, considering it's the same code.
I assume there are no errors in the log file? Are you using WME 1.8 / WME 1.9, DirectX 8 / DirectX 9? If you look inside the generated X file, what does the material definition contain?
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SoundGuy

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Re: Actor dosen't show textures
« Reply #3 on: November 08, 2009, 10:36:37 PM »

mode details :
WME 1.8.10
shows up OK in Mview.
shows up as WHITE in both project manager and game when running in DX8 mode
Now we found out that it shows up correctly in game when moving to DX9

no persistent errors in the log file.

x file:
Material {
     0.800000;0.800000;0.800000;1.000000;;
     22.400000;
     0.000000;0.000000;0.000000;;
     0.000000;0.000000;0.000000;;

     TextureFilename {
      "Player.png";
     }

textures are all powers of 2.
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Mnemonic

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Re: Actor dosen't show textures
« Reply #4 on: November 09, 2009, 09:45:40 AM »

mview is also using Direct3D 9. Maybe the X file now contains some templates that DX8 can't parse by default (like template for vertex format). Hard to tell without seeing the actor.
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