Wintermute Engine Forum

Wintermute Engine => WME Lite => Topic started by: Mnemonic on August 01, 2012, 08:43:33 AM

Title: Migrating to BitBucket
Post by: Mnemonic on August 01, 2012, 08:43:33 AM
I will be moving WME Lite sources over to BitBucket. Well, I already did, unofficially, you can find it here: https://bitbucket.org/MnemonicWME/wmelite/
So far there are only minor changes compared to the Google Code repository, but I prepared a new set of iOS dependencies (see the Downloads tab) and updated the project settings. They will allow you to compile WME Lite supporting armv7 processors, which is now required.

As you may know, WME Lite is using the SDL2 (http://libsdl.org) library for graphics. SDL2 is still under development and even the latest version does have some glitches, so I'm keeping the old hacked version for now. The good news is that once SDL2 is ready it will allow sprite mirroring and rotations to be re-enabled in WME Lite.

The BitBucket repository is using Mercurial versioning system. I recommend using the following clients: tortoiseHG (http://tortoisehg.bitbucket.org/) on Windows and SourceTree (http://www.sourcetreeapp.com/) on Mac.
Title: Re: Migrating to BitBucket
Post by: 2.0 on August 01, 2012, 02:31:28 PM
Good news, Mnemonic!

Not so attentively read you message, so sorry for strange question about sdl :)
Title: Re: Migrating to BitBucket
Post by: Mnemonic on August 01, 2012, 02:40:26 PM
It still uses old SDL. In fact, I included both versions in the dependencies, by default it uses the old version of SDL, but you can try compiling with the new version by renaming the directories.

The WME Lite sources itself are the same except one change in sound intialization (requires latest version of BASS, which is included). Thanks to that change global sound mute on iOS devices now works (it didn't work before).
Title: Re: Migrating to BitBucket
Post by: 2.0 on August 01, 2012, 02:47:28 PM
Will you plan to include new SDL in other dep (not only ios) files?

It still uses old SDL. In fact, I included both versions in the dependencies, by default it uses the old version of SDL, but you can try compiling with the new version by renaming the directories.

The WME Lite sources itself are the same except one change in sound intialization (requires latest version of BASS, which is included). Thanks to that change global sound mute on iOS devices now works (it didn't work before).
Title: Re: Migrating to BitBucket
Post by: Mnemonic on August 01, 2012, 02:54:12 PM
Once it's stable, absolutely.
Title: Re: Migrating to BitBucket
Post by: 2.0 on August 01, 2012, 03:03:42 PM
OK! :)
Once it's stable, absolutely.
Title: Re: Migrating to BitBucket
Post by: piere on August 31, 2012, 10:26:02 AM
What is the advantage to compiling for the armv7 to the armv6 ? Is it faster?