Sorry to bump up this old thread, but I wanted to ask (I already made it in the WME blog, but I thought it would be better if I post in the forums):
Jan, now that 5MA is going for voice acting, are you thinking about adding silence detection and lip sync to the engine? Specially silence detection. Any improvement about the approach you mention in this post? Still no way of making silence detection realtime without significant performance lose?
By the way, lip sync is not that necessary in my opinion, as it would be a lot of work both for the user and for you, so maybe that would fit for a long-term task, or for the next-gen tools maybe. But silence detection is basic for voices in a game imho.