Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: 3D_Maniac on February 15, 2007, 09:20:19 AM

Title: Custom Menu
Post by: 3D_Maniac on February 15, 2007, 09:20:19 AM
Hi fellow adventure game enthusists

Firstly this game engine is cool but I need some help.

I want to have a scene as my main menu (not a window object) and when the mouse is moved over a region in the scene it will change the scenes background image similiar to a hover action on a button.

Any help would be appreciated :)
Title: Re: Custom Menu
Post by: Mnemonic on February 15, 2007, 10:52:41 AM
Your "regions" would be entities you'd place in SceneEdit. Now to implement the mouse-over effects, you'd attach a script to the entity and the script would contain something like:

Code: [Select]
on "MouseEntry"
{
  this.SetSprite("path\some_active_sprite_or_image.sprite");
}

on "MouseLeave"
{
  this.SetSprite("path\some_inactive_sprite_or_image.sprite");
}

Title: Re: Custom Menu
Post by: 3D_Maniac on February 15, 2007, 11:27:55 AM
Thanks Mnemonic

Your help is greatly appreciated. I finally got it to work :)

By the way is there a place to upload game demos that we have been working on.