Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: 3.1415 on October 16, 2010, 12:52:54 PM

Title: Problem with walking areas
Post by: 3.1415 on October 16, 2010, 12:52:54 PM
Hi folks!

We've got a big problem with actor walking, and I've just drawn a picture to show you what I mean:
(http://img28.imageshack.us/img28/3733/problembp.png)
If my actor stands at the blue cross and I click on red, he walks to green. To be honest, I don't like that and I'd prefer him to stand still at blue. So why is he doing this and I how can I prevent it?

Thanks a lot!

pi
Title: Re: Problem with walking areas
Post by: Mnemonic on October 17, 2010, 08:27:10 AM
You can't really prevent it. Based on the scene setup the engine considers the green X to be closest to the destination. The question is, is it really such a big problem? Normally the player only clicks the active spots, which send the actor to a specific position. This whole "go to the closest position" situtation should be relatively infrequent.