Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: !Errorcode! on November 25, 2015, 04:33:28 PM

Title: WME compatibility? Game will not start on 2 notebooks!
Post by: !Errorcode! on November 25, 2015, 04:33:28 PM
I have made a new adventure game, but there are few bugs which don't alow me to release that. This game is working good on my desktop computer, but on 2 other notebooks not. Laptops have both Windows 7 64bit and I just tryed to play the game on these 2 another machines and mine. Does WME have problems with play games on laptops? It seems, that on laptop WME doesn't load graphic card drivers.. What can I do?  :(
(http://s1.postimg.org/e1k40c06n/bug1.png)
http://s1.postimg.org/e1k40c06n/bug1.png
Title: Re: WME compatibility? Game will not start on 2 notebooks!
Post by: eborr on November 26, 2015, 05:40:53 PM
Not in my experience no, I have run wme compiled games on a whole range of computers including a 64 bit laptop.

I am guessing you are running in compiled mode and not through the project manager

I don't understand the error message but my guess is that for some reason that settings program cannot find some component that it is looking for. Once clue might be the use of fixed as opposed to relative addressing of assets -

Another might be that the program is expecting a dll that you have not copied across.

I don't know how you moved the program between computers, to my mind the best way to do this is zip up everything in the packages folder and unzip it on a new computer, and then run the game executable from within the new unzipped folder
Title: Re: WME compatibility? Game will not start on 2 notebooks!
Post by: !Errorcode! on November 26, 2015, 08:17:00 PM
Hi, settings program can't find a graphic card driver, and that's the reason, why the 'OK' button is disabled and player can't continue. I have zipped a copy of game where are a few files - ,,game.exe" ,,settings.exe" "data.dcp". I think there is no DLL file to copy with that or? WME compiler hasn't made any to packages folder.
Title: Re: WME compatibility? Game will not start on 2 notebooks!
Post by: eborr on November 27, 2015, 08:07:41 PM
A couple of diagnostic idea's for you.

I am assuming on the notebooks you are running the game in compiled mode ?

If not you could try to try to install the IDE and see what happens

If either case you have a look at the wme log file which is in the project directly, at the top of this it should give you some indication as to the problems with the hardware

Title: Re: WME compatibility? Game will not start on 2 notebooks!
Post by: Mnemonic on November 28, 2015, 12:20:35 PM
Yes, enable logging (http://"http://res.dead-code.org/doku.php/kbase:how_do_i_run_a_compiled_game_in_debug_mode_to_allow_error_logging_or_fps_display") and show us the log.
Also a dxdiag log would be helpful.
Title: Re: WME compatibility? Game will not start on 2 notebooks!
Post by: !Errorcode! on November 30, 2015, 09:26:08 PM
Mnemonic: Viac menej som sa snažil minimalizovať chyby ale podla m
Title: Re: WME compatibility? Game will not start on 2 notebooks!
Post by: NAItReIN on November 30, 2015, 11:00:30 PM
Quote
Viac menej som sa snažil minimalizovať chyby ale podla m
Title: Re: WME compatibility? Game will not start on 2 notebooks!
Post by: eborr on November 30, 2015, 11:21:54 PM
Hi took the trouble of running the past couple of posts  through the google translate, I don't believe your problem  has anything to do with the compatibility of the engine with windows and it's newer versions, or the use of the latest tech. I run WME on a pretty much state of the art machine- with a X99 chipset an I7 extreme processor.  with windows 10 64 bit build. It also worked on this box with the vile windows 8, and it also works perfectly on my hp laptop which is an I5 with the latest version of the intel graphics.

Your problem lies elsewhere