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Author Topic: Button (sprite) disappears when compiled  (Read 2765 times)

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adventure

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Button (sprite) disappears when compiled
« on: September 03, 2008, 03:40:41 PM »

Hi, I have created menu. When I run it from editor everything works fine, but when I compile it something is wrong, because when I move cursor over start new game or other button (sprite) it disappears.  :-\

This is code?

Code: [Select]
on "MouseEntry"
{
  this.SetSprite("data\scenes\menu\new2.png");
  Scene.PlaySound("sounds\over.ogg");
}

on "MouseLeave"
{
  this.SetSprite("data\scenes\menu\new1.png");
}

on "LeftClick"
{
  Scene.PlaySound("sounds\click.ogg");
  Game.Reset();
  Game.ChangeScene("scenes\room1\room1.scene");
}


What could be wrong?
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Mnemonic

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Re: Button (sprite) disappears when compiled
« Reply #1 on: September 03, 2008, 04:52:57 PM »

Never ever include package name in the filename. "data\scenes\menu\new2.png" should have been just "scenes\menu\new2.png". "data" is the package name.
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adventure

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Re: Button (sprite) disappears when compiled
« Reply #2 on: September 03, 2008, 06:47:57 PM »

Thanks Mnemonic, now everything is ok!  :)
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