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Author Topic: Problem with walking areas  (Read 1820 times)

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Problem with walking areas
« on: October 16, 2010, 12:52:54 PM »

Hi folks!

We've got a big problem with actor walking, and I've just drawn a picture to show you what I mean:

If my actor stands at the blue cross and I click on red, he walks to green. To be honest, I don't like that and I'd prefer him to stand still at blue. So why is he doing this and I how can I prevent it?

Thanks a lot!

pi
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Mnemonic

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Re: Problem with walking areas
« Reply #1 on: October 17, 2010, 08:27:10 AM »

You can't really prevent it. Based on the scene setup the engine considers the green X to be closest to the destination. The question is, is it really such a big problem? Normally the player only clicks the active spots, which send the actor to a specific position. This whole "go to the closest position" situtation should be relatively infrequent.
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