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Author Topic: Make icon file for game  (Read 7092 times)

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Catacomber

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Make icon file for game
« on: March 04, 2009, 06:38:27 PM »

I've made an ico file for the game and put it in a scene to link to using Project Settings.  But when I click on Project Settings and try to put it in there, no icon file shows up.  Using Windows XP.  Do I have to put it in a system file?  Is it not possible?

If I do get it to work, do I have to check the box underneath "Bind to Packages"?

Any help is appreciated.
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Spellbreaker

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Re: Make icon file for game
« Reply #1 on: March 04, 2009, 06:43:24 PM »

Make sure that your file has the right extension (.ico) and that you choose the right path in the Project Settings. ONLY .ico Files will show up in  that dialog.
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Re: Make icon file for game
« Reply #2 on: March 04, 2009, 07:12:50 PM »

Thanks, Spellbreaker, but what is the right path?  I have an ico file.  :  )  Missing the right path. 
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Mnemonic

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Re: Make icon file for game
« Reply #3 on: March 04, 2009, 07:16:18 PM »

It doesn't matter where the .ico file is located. ProjectMan will inject the icon into game.exe when compiling the project.
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Re: Make icon file for game
« Reply #4 on: March 04, 2009, 07:24:23 PM »

What I meant is the location where you saved your .ico file. If you saved it to c:\MyProject\cat.ico then make sure that you select "c:\MyProject" in the file-select Dialogue in WME .
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Re: Make icon file for game
« Reply #5 on: March 04, 2009, 07:39:45 PM »

OK, I understand.  Thanks to you both.  :  )
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Re: Make icon file for game
« Reply #6 on: March 04, 2009, 09:01:37 PM »

It doesn't seem to work.  Does the icon have to be a certain size?  I was using 48 x 48 pixels.  I put it in its own folder.  The engine recognizes that it's there.  But I don't see any icons that are unique.

What does "Bind to engine at runtime" mean?

Thanks.
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Re: Make icon file for game
« Reply #7 on: March 04, 2009, 09:23:06 PM »

It doesn't seem to work.  Does the icon have to be a certain size?  I was using 48 x 48 pixels.  I put it in its own folder.  The engine recognizes that it's there.  But I don't see any icons that are unique.

What does "Bind to engine at runtime" mean?

Thanks.

The "game.exe" will have this icon _after_ you compiled it. So in your packages folder you should have a game.exe which has your icon as icon. So if you select your icon in project settings, your game.exe should have that icon after you compiled your game.
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Re: Make icon file for game
« Reply #8 on: March 04, 2009, 09:33:23 PM »

It doesn't.  :(
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Re: Make icon file for game
« Reply #9 on: March 04, 2009, 09:35:42 PM »

When I compile it says error changing icon.
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Re: Make icon file for game
« Reply #10 on: March 04, 2009, 09:40:35 PM »

Is the size of the icon significant?
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Re: Make icon file for game
« Reply #11 on: March 04, 2009, 09:53:48 PM »

I think so. The basic most commonly used size is 32x32. The .ico file can contain several versions of the icon in various resolutions and color depths. There are programs that can automatically generate the icons from one larger image (I was using this).
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Re: Make icon file for game
« Reply #12 on: March 04, 2009, 10:03:51 PM »

When I use 16 x 16 it works perfectly.  I'll try 32 x 32 to see if that works too.  Thanks, Mnemonic.  So size seems to be important -- what does "Bind packages to engine at runtime" mean?  Should I check this in Project settings?
« Last Edit: March 04, 2009, 10:19:09 PM by Catacomber »
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Re: Make icon file for game
« Reply #13 on: March 04, 2009, 10:08:09 PM »

32x32 works perfectly too.  Thanks.

Now all I need to know is what "Bind packages to engine at runtime" means and whether I should check the box.  :  )
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Re: Make icon file for game
« Reply #14 on: March 04, 2009, 10:29:41 PM »

THe package you select there will be bound to the game.exe .
That means instead of "game.exe" and a "data.dcp" for example, you will have just one big "game.exe" . I don't know what that feature is supposed for :)
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