Wintermute Engine Forum

Game development => Game design => Topic started by: Jyujinkai on September 11, 2008, 06:43:03 AM

Title: How to write a script for a adventure game?
Post by: Jyujinkai on September 11, 2008, 06:43:03 AM
I was wondering if anyone had any tips on how to put together a script document for a adventure game. I have been trying to write one but the multi-path responses from the user, the multi-path replies from the game npc, the variations of each "use an object' type thing etc etc.. means the script is very hard to format in a way that is easy to read.

I was wounding if anyone has any advise or maybe an example on how to format one of these documents.
Title: Re: How to write a script for a adventure game?
Post by: Nihil on September 11, 2008, 11:32:16 AM
Maybe you already know them, but Al Lowe has put the design docs for some of his old Sierra-games online: http://www.allowe.com/gamedesign/index.htm
Title: Re: How to write a script for a adventure game?
Post by: metamorphium on September 11, 2008, 12:50:49 PM
for branching dialogues I use MS Excel and shape it as a tree view. Works well for me.
Title: Re: How to write a script for a adventure game?
Post by: Nihil on September 11, 2008, 08:29:15 PM
Wow, I completely overread the part with the responses ... you can safely ignore my answer :-)
Title: Re: How to write a script for a adventure game?
Post by: Jyujinkai on September 12, 2008, 07:54:30 AM
for branching dialogues I use MS Excel and shape it as a tree view. Works well for me.

think you coould post a screenshot or a decument i could use as a template?
Title: Re: How to write a script for a adventure game?
Post by: J. Man on April 25, 2009, 02:26:25 AM
I find after writing the whole story, writing the game as a walkthrough is always good.
Title: Re: How to write a script for a adventure game?
Post by: Akusa on April 26, 2009, 10:57:34 PM
Well i think everyone has a different approach. For example im more a "do what you want" or more anarchic development-person so i try to let the game develop itself naturaly.
The most time i have is just a beginning and an ending point i want to reach and all i do is try to find cool ideas and "interpolate" them into the story. My biggest problem the most time i have is the beginning. Most times i acummulate ideas for later story parts and do not find a nice beginning idea.

i just write the story like a novel from start to finish.
But at the moment i plan something not so linear, so all i do is just use a notebook with all my ideas.
Title: Re: How to write a script for a adventure game?
Post by: Kaz on August 10, 2009, 07:11:18 PM
I've used all these one way or another
"Writing for Video Games" by (the) Steve Ince
"The Ultimate Guide to Video Game Writing and Design" Flint Dille & John Zuur Platten
"Story" by Robert McKee
"The Complete Guide to Standard Script Formats Part 1 - Screenplay" by Cole/Haag

Cheers

Noel
Title: Re: How to write a script for a adventure game?
Post by: CockAndBalls on August 07, 2010, 02:36:56 PM
I think the question was about what format to write non-linearly,
my recommendation is any flow-chart editor, I use Microsoft Visio.