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Messages - Lemonhead

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Help wanted and offered / Re: Help needed with puzzle design
« on: April 10, 2005, 01:53:55 AM »
But as to the "getting help with puzzle design on this forum"...
My guess is that most people here are already busy with their own projects and games,
so maybe you have to search someplace else.

Most, but not all. There's a fair share of people who have great ideas but lack the artistic talent / musical talent / organizational skills / basic story / plain perseverance to follow through and complete a project. What I'm offering is a chance to be part of a project that actually gets published (although not commercially) and to have your name on it. And what I'm expecting is a more or less objective view from an outsider, and a couple of good ideas and pointers to stay on the right track.

Oh, and if you catch me using a puzzle of the infamous door-key-paper variety in the final product, feel free to drag me out, have me whipped and hang a sign around my neck that says 'I've been a bad, baaaaaad game designer' ::)

Help wanted and offered / Re: Help needed with puzzle design
« on: April 08, 2005, 05:18:32 PM »
That's a cool idea... however, I'm afraid it won't work since you (the player) get to see the niece AND the dark haired woman in the first chapter. Besides, the niece is about 7 years old and they're both visually quite different from one another (there are some crude preliminary drawings at the website).

Still, thanks for the input :)

Help wanted and offered / Help needed with puzzle design
« on: March 16, 2005, 12:59:02 PM »
Hi everyone,

I'm in need of help with puzzle design. Two colleagues of mine and I have been designing the story and feel of our game for the past 6 months, and have recently come to a point where we're all happy with the quality of the plot. Still, it would be very nice to have some fresh blood, especially now that it's all about creatively weaving interesting puzzles into the storyline.

Please PM me or email me at .


The project's name is 'Curse and Effect'. It's set in the 1930s and deals with a thief named Scott who gave up his profession in exchange for an ordinary job ever since his sister died and he was the only one left to care for his 8 year old niece Maxie. Still, the legend of his master thievery lives on. As a mysterious client approaches him to steal specific artifacts from a Mayan exhibition in a museum, Scott denies it numerous times... but since he is the only one qualified enough to break into this specific museum (he's done it before, after all), the client forces him to take the job by kidnapping his niece.

In shock and afraid to risk Maxie's life through his own rescue attempts, Scott actually complies and plans to break into the museum.
After avoiding numerous obstacles, he finds the required artifacts. But when one of them, a golden disc with a handle and ancient inscriptions, touches an electrical alarm cable by accident, it suddenly starts to glow and float in the air.
As Scott stares in wonder at what happens, someone beats him down from behind. The last thing Scott sees before he loses consciousness is the blurred image of a dark-haired woman who grabs the artifacts and then splits.

After Scott escapes from the museum and meets with his client, he is even more pressured to retrieve the artifacts. As he is beaten down again, he sees Maxie being shoved into a limousine where an elder man is waiting... seemingly the man who is behind the whole job.
So now Scott's job is to find the mysterious woman, retrieve the artifacts, find out about their origin and have his niece back in safety.

These are the first 2 of 10 chapters which will take the player to New York City, Spain, the Caribbean, South America and Hollywood.

There is a more complete project description available at

Here are some concept sketches for the characters:

And 3D renderings of the main character:

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