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IRC channel - server: waelisch.de  channel: #wme (read more)

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Messages - maze

Pages: 1 [2] 3 4
16
Technical forum / Re: Quit Button
« on: March 06, 2009, 03:01:45 PM »
I agree with Mnemonic and Birdline. In a few words: You should only have one menu and it should be a window.

Another point against saving from a mainmenu scene: If you save your game from the mainmenu scene you get a thumbnail of the mainmenu instead a thumbnail of the current game scene.

17
Technical forum / Re: First Visit to Scene
« on: February 25, 2009, 11:01:30 AM »
This sounds a bit weird.
To solve your number problem, you can try something like this.
Code: WME Script
  1. if (yourglobal == null) yourglobal = 5;
Every global and variable contains a null-state on its birth, so you can use this to set your first state.

18
Technical forum / Re: Looping animated backgrounds
« on: February 10, 2009, 08:55:16 PM »

19
Technical forum / Re: Question about Game.PlayMusic()
« on: February 01, 2009, 06:49:42 PM »
Do you stop crypt.ogg and play aguado.ogg befor opening your menu window?
If so, you saving aguado.ogg as active music file.

20
Technical forum / Re: Question about Game.PlayMusic()
« on: January 31, 2009, 05:45:12 PM »
I'm not sure, but I think Game.StopMusic(); stops all currently playing music. Am I right Mnemonic? You can try using SomeEntity.PlayMusic(xy); in your window or Window.PlaySound(xy); on the window itself.

21
Won't implement / Re: Windows Mobile/CE support
« on: January 29, 2009, 04:59:20 PM »

22
Technical forum / Re: Music Timer
« on: January 26, 2009, 07:14:41 PM »
Maybe this
Code: [Select]
if (Entity_or_Game_or_Something.IsMusicPlaying()) or this
Code: [Select]
var_pos = Entity_or_Game_or_Something.GetMusicPosition();could help you. If you want to use case II, you should query like this
Code: [Select]
if (var_pos >= your_value)cause getting the exact position would probably not work, query with a "bigger then" should do the trick.

23
Community bulletin board / Re: WME is 6 today
« on: January 12, 2009, 05:26:53 PM »
o0hhhh, happy birthday to the engine then and a big thanks to you jan

24
Technical forum / Re: How to test reasonably my game?
« on: December 08, 2008, 10:26:05 PM »
You should make a diagnostic-scene. From this scene you can make doors or buttons or something like this to jump to every other scene in your game.
They did something like this in "The White Chamber". You can download the source code of this game and take a look at the implementation.

 :o

25
Game announcements / Re: Mental Repairs, Inc.
« on: December 07, 2008, 10:28:31 PM »
Hi Eshaktaar, it's really a great game. I already played the German version a few month ago. I can highly suggest it to everyone  ::slug.
If I remember correctly this was your bachelor graduation, wasn't it?

26
Technical forum / Re: Window static objects
« on: December 02, 2008, 03:50:05 PM »
ohh, shame on me

27
Technical forum / Re: Window static objects
« on: December 01, 2008, 09:19:00 PM »
InfoImage.Image = ("interface\Info_Stuff\Info_test.png" );

This should do the trick

28
Cheers ::beer

29
 ??? It's not clear for me. Anyway, if I understand you right you want something like.

Code: [Select]
var button2 = yourwindow.GetControl("button2");

...

button2.Visible = true;

Take a look at the "button objekt" section in the Wme-help-file.

30
Technical forum / Re: SetText Function
« on: November 20, 2008, 06:37:18 PM »
You are talking about a window object? Maybe a static control?

Then this could give you the right idea

Code: [Select]
var signtext = this.GetControl("sign");
...
signtext.Text = "Free beer";

cheers  ::beer

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